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#1
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Well this is my first pass at the wolf run, there are three cycles in the clip. If there is anything good about this first pass it's because of my following the run model sheet. I look at it and it doesn't seem right but I don't know enough to know what it is, but I really feel the problem around the head. It's probably because I am not drawing him right throughout my animation. Some scale and placement issues probably contributing to the problems. I'm not sure if we are getting feedback on these here or if this is just the submission area, if this is just for submissions maybe you can move this to it's own post somewhere else for others to offer suggestions? I'm not sure if there was mention of this in another thread or video, I did a cursory search but was unsuccessful, but videos have to be 30fps to upload and we are animating at 24fps which means that this is a hair faster than it would be, are there suggestions on how to output video of the animation somewhere so I am assuring I am putting forth the truest representation of the animation? There is a QT of my animation shot on two's available at Vimeo J. Last edited by Dave; 06-04-2009 at 04:08 PM. |
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#2
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Thought I'd make a thread where people can post their wip to get feedback. I'd like to encourage everyone to post their work early and often even if it doesn't doesn't measure up to their standard of quality. The admins are working on a way to integrate video into the site better so this thread might be moved or changed but it'll be a place to start for now. If anyone needs a place to host video temporarily, please feel free to message me and I'll set up an account on my server for you. Any reference you find is welcome here as well.
Here's some reference from Thumbelina of the fox and rabbit chase: Fox and Rabbit Reference video Before the information was handed out last week, I did a test walk with the fox on thirds which is not what we're doing now. He's also quite off model in this version: 1st pass (extremes only): 1st pass rough fox animation Here is the unfinished tie down pass (off model and it has to be corrected and planned on 2s - extremes only) Starting tiedowns So in doing these early tests I had quite a few issues come up. Everything from having the secondary action being a bit too much to some mechanical stiffness, mistakes in the hip, body and head rotations, spacing issues with the arms, hat, and feather, volume issues and morphing, and the character felt very flat/without personality. Good mistakes and I'm working on them with the next test. Instead of doing just the walk, I made a situation and tried to have a reason for him walking or running. Here are thumbnails for those situations: Run: Walk - not sure if this one is clear but I wanted him marching happily delivering flowers like he's in love. Maybe this will break his character but at this early stage, I'm hoping anything can go as long as it's interesting: missing page 2 but it's the same idea I'm just animating the walk or run and the thumbnails just act as a reason in my mind for making him walk or run. Feedback and suggestions are welcomed! Thanks! Last edited by jeremyhopkins; 05-24-2009 at 12:13 AM. |
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#3
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This was really helpful, especially that Thumbelina ref. Thanks for posting this! I remembered the characters from it. Nice work on the walk cycle too, I like how you got the arms to swing so nicely and the tail flows well.
I look forward to seeing you animate those scenes you sketched up roughly.I'm trying to do a run cycle of the fox at the moment. Not sure how well it's gonna turn out though. |
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#4
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awsome work JeremyHopkins, its coming along nicely. I should really thumbnail my animations like that before making them, I kinda just jump right into it.
Mines very bouncy haha, I still have a fair few things I need to tweak with mine but I think its getting there... forgot to add the feather though. (Self crit on mine) I dont think the feet move far enough back and they dont rais high enough when brought forward. One frame seems to skip backwards and I think I should rotate the ears round the head more on the left step because they seem to stick in the same place which kinda destroys the volume. |
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#5
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Quote:
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#6
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Sasha's march.
Should I upload my extreme drawings on the forum as separate pictures? |
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#7
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awesome work by both of you!!!! I'm still working on keeping on model haha
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#8
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"> Well this is my first pass at the wolf run, there are three cycles in the clip. If there is anything good about this first pass it's because of my following the run model sheet. I look at it and it doesn't seem right but I don't know enough to know what it is, but I really feel the problem around the head. It's probably because I am not drawing him right throughout my animation. Some scale and placement issues probably contributing to the problems. I'm not sure if there was mention of this in another thread or video, I did a cursory search but was unsuccessful, but videos have to be 30fps to upload and we are animating at 24fps which means that this is a hair faster than it would be, are there suggestions on how to output video of the animation somewhere so I am assuring I am putting forth the truest representation of the animation? There is a QT of my animation shot on two's available at Vimeo J. Last edited by JasonCampbell; 05-24-2009 at 09:25 AM. |
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#9
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okay guys heres my second attempt:
I know its crap but I only have certain frames of the runcylcle finished to keep the quality in check, 1,3,5,6 the rest I will Finnish tomorrow. ![]() yeah I just had to do that bend on the ear because I like too ![]() http://s632.photobucket.com/albums/u...asha2test2.flv -I thought moving the butt would look better also- once I add the rest of the frames then it will move alot smoother trust me! Last edited by johncbeggs; 05-24-2009 at 09:56 PM. |
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#10
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dentitov
I think the hands are most interesting here. But the nose is not so fine. (head is the main part of composition, remember) |
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