03-05-2010, 11:20 PM
Nice picture Arif! What's this guys story? Looks like he should have a motorcycle! Vroom! :laughing:
03-07-2010, 02:15 PM
I like this drawing very very much, Arif! Maybe especially because there's so much great detail in his jacket, his clothes. I really love his face expression and his way of looking :laughing: But he seems a bit off balance. A good way to check, if a character is off balance or not is, to look where his hip or his feet are. I hope this sketch will help you to understand, what I mean:
03-07-2010, 08:28 PM
your negative character looks great Arif, post some more baddies up
and wow our center of gravity is in our hips lol so depending on where your hips are located( how High up and how low) your walk would be different! interesting! poor ducks
Last edited by johncbeggs; 03-07-2010 at 08:34 PM.
03-08-2010, 11:43 AM
Now this character looks familiar. I know someone who draws a lot of angry characters with cuffs and collars Very good Arif. Nice to see you explore different ideas and emotions.
Originally Posted by arifnbd
03-09-2010, 10:22 AM
03-09-2010, 09:03 PM
I have absolutely no business making suggestions to your excellent drawings.
It's a fatal flaw... just can't help myself.
I love how you are applying the silhoette to analyse your characters.
The one thing I do wonder about is if you are using those silhouettes to enhance clarity. Right now it seems you are just analysing each individual drawing's silhouette.
I may be reading this wrong and you are likely doing this already but... use that silhouette for all it is worth in staging and establishing the character.
- Reconfigure the silhouette to make it read better (strive for clarity)
- Where possible push and pull the extremities (arms, legs, hands, feet) away from the primary mass of the inner silhouette
- Consider negative space (if you invert the black and white will the silhouette read as well)
- Consider how the mass is balanced in space (use opposites to balance the staging and composition)
Here is a silly example of what can go wrong in the interpretation of a character's silhouette.
Of course, not every drawing in an animated sequence can have a crystal clear silhouette but the establishing shots, the storytelling extremes and the breakdowns will likely require this to communicate to the audience clearly and effectively.
As always... for what its worth.
You amaze me with every drawing you post.
Keep drawing and posting Arif!
Last edited by Rodney; 03-09-2010 at 09:11 PM.
03-10-2010, 12:24 PM
I have to ask arif are you doing the silhouette first then the drawing?
03-13-2010, 07:44 AM
To Rodney -...you have opened my eyes again to post some of your thought...and i am really thinking about it now...........Thanks Rodney...my friend...
To Pengy - omm,to create this character,i made his silhouette first and made lots of silhouette to understand its shape.....then, i started his pose drawings....
i know i will try my Gobu with sly and mischievous feelings according to Don`s advice....but, i have done some color with this pose to see how it does look...
Last edited by arif; 03-13-2010 at 10:54 AM.
03-13-2010, 12:27 PM
Wow, that's awesome, Arif! I really like the combination of colors! Gobu feels so much alive now I would love to see a little walk cicle now (it would be easy, because he doesn't have big ears )
03-13-2010, 02:04 PM
The Midnight Scribbler
Nice painting of Gobu! It does bring him to life. Great job Arif.