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  1. #1
    Cel painter
    Join Date
    Jan 2012
    Location
    A cornfield in Wisconsin
    Posts
    85

    Whats your favorite type of animation technique

    Do you like 2D or CGI? What do you think is the best animation technique? Which one takes longer?

  2. #2
    In-betweener
    Join Date
    Dec 2010
    Posts
    124
    I stick with 2D animation, but I like CGI as well.

  3. #3
    Sweatboxer
    Join Date
    Mar 2009
    Posts
    293
    Hand-drawn animation is my favorite. (personally I don't think "2D" is an adequate term for it , see here)

    After that I like Stop-Motion, then CG . (although it might be useful to define what kind of CG are we talking about ? CG can cover everything from Pixar movies like Ratatouille to Flash animation like Homestar Runner or intentionally flat CGI like South Park, which is made with Maya , but is self-consciously "2D" ... I'm assuming by the term "CG" you mean the kind of mainstream animated movies done by Pixar/Disney/Dreamworks/Blue Sky, etc. )

    I like them all when done well ; I don't dislike CG animation at all , it's fine , I simply prefer hand-drawn. Many of the principles of animation overlap from Hand-Drawn to CG , but CG animation technique is really more akin to digital puppetry , not the same as drawing animation. Two different things (with some things in common) , one is not inherently "better" than the other , but both have their strengths and weaknesses. (ditto for comparing Hand-Drawn and Stop-Motion ... and of course Stop-Motion is truly 3-D animation, since it involves animating real dimensional objects )

    One reason I'd reject the term "2D" in favor of Hand-Drawn is because you can do CG animation that is completely "2D" , where you are moving around an articulated cut-out "puppet" in Flash or Anime Studio , and it's certainly "2D" , but it's not drawn. It's completely CG . So calling something "2D" doesn't mean that it is traditional hand-drawn animation. Similarly , much hand-drawn animation (in the Disney tradition) is intentionally drawn with the illusion of "3D" space. It's not conceived of as flat or 2-dimensional. Look at a Bill Tytla drawing of say , Stromboli , and tell me that it's "2D" . It's not.
    Last edited by DNethery; 01-02-2012 at 03:19 PM.

  4. #4
    Animator
    Join Date
    May 2010
    Location
    Cologne, Germany
    Posts
    279
    [QUOTE=DNethery;30130]Hand-drawn animation is my favorite. (personally I don't think "2D" is an adequate term for it , see here)

    After that I like Stop-Motion, then CG . (although it might be useful to define what kind of CG are we talking about ? CG can cover everything from Pixar movies like Ratatouille to Flash animation like Homestar Runner or intentionally flat CGI like South Park, which is made with Maya , but is self-consciously "2D" ... I'm assuming by the term "CG" you mean the kind of mainstream animated movies done by Pixar/Disney/Dreamworks/Blue Sky, etc. )

    That's exactly my order, too.
    I make a distinction between CG (=3D) and 'digital animation', though, under which I group digitally drawn and/or symbol-based animation done on computers. Flash, ToonBoom, TV Paint and the likes - which I realise is silly from a logical standpoint because I don't think there's any form of animation left that doesn't get digital at some point. However, as I see it even hand-drawn animation is partly computer-generated once it gets scanned and pained using some software. Perhaps the popular terms really are becoming a bit mushy ...
    (Incidentally, I started working on a show today which uses all the animated media to portray its characters.)

    The reason why I like stop-motion second best is because I don't have a strong desire to try it myself. This may sound nonsensical but because of that I can admire it without having to try and figure out in my head if and how I could replicate it whenever I see it. Hand-drawn movies and all sorts of digital animation I can't really watch without trying to pick it apart from a professional standpoint - how did they do that, what's their structuring process and what kinds of tools did they employ to achieve the result? - those kinds of questions. I know how stop-motion works, of course, but I'm all audience where it is concerned.

  5. #5
    AKA Chris
    Join Date
    Jul 2010
    Location
    Florida
    Posts
    307
    I prefer hand drawn animation (2D), stop-motion, then 3D (CGI) Don't care for the Flash stuff or other 2D projects done solely on the computer.

    As a matter of fact CGI looks like stop-motion to me. It is still very plastic looking and lack the suspension of disbelief you can get in a 2D film.

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