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Seth
09-01-2009, 09:12 AM
I am really, really bad at making goals, and even worse at sticking to them. Does anybody else have goals that they set for themselves?
Thanks!

Rodney
09-01-2009, 10:46 AM
I'd say the key to setting goals is making them achievable.
For instance, I know if I set out to create my own animated movie as a goal I'm not very likely to achieve it.
But a smaller animation... a bouncing ball... that's a goal I can achieve.

As important as goals may be the end goal isn't as important as the journey.
And when you get to that goal its the journey and the friends you've made along the way that will be more important as you look back and survey your experience.

Instead of setting an end goal you might set out a few milestones and markers to chart your way. Develop a plan and try use the guidelines you make to correct your course if you stray.

Its important to be able to see the progress you are making.

wolfsymphony
09-02-2009, 04:39 AM
For now I'm setting small goals for myself each day such as atleast 10-20 sketches a day or complete one full drawing(inked and colored) a day to help build up my drawing skills and to try to motivate myself.

Diego
12-04-2009, 09:33 PM
well im actually setting small golas like my friend wolf, im practicing structure and hand drawing to improve it for my characters.

and i have a main goal, i want to make a movie and bring life to my characters and see her adventures like i drawn in their comics^^ well my comics, but yea its a long path to go there.

a mentor some day said me: "u dont need be a great profesional , u just need the imagination and the enthusiasm" and then put it in your main goals.(like be an animator)

and well, ooh man what im saying. well anyway .

Poulpette
12-06-2009, 10:21 AM
Well, for sure it's better to have small goals. But sometime having a big one (even one you can't achieve) is not that bad.
That's not about animation, but for me for example, having a big goal is great. I'm working on a video game project (a 3D A-RPG… see… kind of huge thing to work on as an amateur), and I guess I'll still be working on it in 10 years… but that's fine, I have motivation and won't give up. But of course, my team and I are working really slowly.
Recently I started to work on a smaller video game project (2D platformer… much more realistic, isn't it:rolleyes:), and when I started to write the game design document I was thinking “Wow! I have less things to think about for that game!”… See, making this second game almost seems to be easier (but it's not, actually).

What I wanted to say is that if you're really motivated, having a big goal could also be interesting to progress.

Moneyguns
12-06-2009, 11:30 AM
Tony/Anthony Robbins! That guy is a genius. I've been listening two his Personal Power tapes a ton laitly and It's really helped me to get my life going where I want it to go in terms of goals and dreams.

I'd HIGHLY recommend checking this out.;)
http://www.tonyrobbins.com/Home/Home.aspx

Diego
12-06-2009, 12:27 PM
Well, for sure it's better to have small goals. But sometime having a big one (even one you can't achieve) is not that bad.
That's not about animation, but for me for example, having a big goal is great. I'm working on a video game project (a 3D A-RPG… see… kind of huge thing to work on as an amateur), and I guess I'll still be working on it in 10 years… but that's fine, I have motivation and won't give up. But of course, my team and I are working really slowly.
Recently I started to work on a smaller video game project (2D platformer… much more realistic, isn't it:rolleyes:), and when I started to write the game design document I was thinking “Wow! I have less things to think about for that game!”… See, making this second game almost seems to be easier (but it's not, actually).

What I wanted to say is that if you're really motivated, having a big goal could also be interesting to progress.

yeap thats what im saying, im agree with u.