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lindley
06-20-2009, 03:11 PM
After looking at the CyberGarage wolf, I thought I'd give a shot at modeling him w/ Maya & Zbrush.

The wolf's geometry is around 16,000 polys. The copper pot and overalls are modeled separately and put on their own layer, which allows to suit him up in different clothes. I made several vests for him as well.

Zbrush was used primarily to UV map and paint but I also used it to bump up the geometry to the current level we see.

Now the fox is rigged with a skeleton for animation. It was smooth binded and I spent a good deal of time painting skin weights. It was pretty tricky around the stubby legs and giant tail. Good practice, tho.

I'll have a walk/run cycle based on given charts.

14

TimothyB
06-21-2009, 09:38 PM
Shoot, I keep getting an error from the link, can't see it. (EDIT: Now it shows pending approval, I guess we'll have to wait)

Also, check out Wills stuff, I think he mentioned some where he does models for games and did a low poly of the wolf on this page:
http://donbluthanimation.com/forum/showthread.php?t=109&page=10

Dave
06-21-2009, 10:14 PM
After looking at the CyberGarage wolf, I thought I'd give a shot at modeling him w/ Maya & Zbrush.

The wolf's geometry is around 16,000 polys. The copper pot and overalls are modeled separately and put on their own layer, which allows to suit him up in different clothes. I made several vests for him as well.

Zbrush was used primarily to UV map and paint but I also used it to bump up the geometry to the current level we see.

Now the fox is rigged with a skeleton for animation. It was smooth binded and I spent a good deal of time painting skin weights. It was pretty tricky around the stubby legs and giant tail. Good practice, tho.

I'll have a walk/run cycle based on given charts.

14

Looks great. How long did it take to create?

lindley
06-21-2009, 11:49 PM
Looks great. How long did it take to create?

Thx, appreciate it. Took a week.

Don Bluth
06-22-2009, 10:39 AM
After looking at the CyberGarage wolf, I thought I'd give a shot at modeling him w/ Maya & Zbrush.

The wolf's geometry is around 16,000 polys. The copper pot and overalls are modeled separately and put on their own layer, which allows to suit him up in different clothes. I made several vests for him as well.

Zbrush was used primarily to UV map and paint but I also used it to bump up the geometry to the current level we see.

Now the fox is rigged with a skeleton for animation. It was smooth binded and I spent a good deal of time painting skin weights. It was pretty tricky around the stubby legs and giant tail. Good practice, tho.

I'll have a walk/run cycle based on given charts.

14
This is an interesting variation on the fox. I look forward to seeing your animation on this character.

Thanks for sharing.

lindley
06-22-2009, 12:07 PM
This is an interesting variation on the fox. I look forward to seeing your animation on this character.

Thanks for sharing.

I appreciate you stopping by. I'll keep rolling along.

Mithmeoi
06-25-2009, 11:25 AM
Wow that's really neat! I can barely even figure out how to get two objects to parent in maya let alone model anything. XD Really nice work! I can't wait to see the animation you come up with for this guy. ^_^

lindley
06-25-2009, 01:13 PM
Wow that's really neat! I can barely even figure out how to get two objects to parent in maya let alone model anything. XD Really nice work! I can't wait to see the animation you come up with for this guy. ^_^

That's pretty funny. Maya is deep. God knows how much time I've invested over the last 5-6 yrs. I'd say 99% of the work is in the trash up to now. :laughing:


I'm starting the animation today. We'll see what happens.