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JasonCampbell
05-24-2009, 12:45 AM
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Well this is my first pass at the wolf run, there are three cycles in the clip.
If there is anything good about this first pass it's because of my following the run model sheet. I look at it and it doesn't seem right but I don't know enough to know what it is, but I really feel the problem around the head. It's probably because I am not drawing him right throughout my animation. Some scale and placement issues probably contributing to the problems.

I'm not sure if we are getting feedback on these here or if this is just the submission area, if this is just for submissions maybe you can move this to it's own post somewhere else for others to offer suggestions?

I'm not sure if there was mention of this in another thread or video, I did a cursory search but was unsuccessful, but videos have to be 30fps to upload and we are animating at 24fps which means that this is a hair faster than it would be, are there suggestions on how to output video of the animation somewhere so I am assuring I am putting forth the truest representation of the animation?

There is a QT of my animation shot on two's available at Vimeo (http://vimeo.com/jasoncampbell)

J.

jeremyhopkins
05-24-2009, 01:10 AM
Thought I'd make a thread where people can post their wip to get feedback. I'd like to encourage everyone to post their work early and often even if it doesn't doesn't measure up to their standard of quality. The admins are working on a way to integrate video into the site better so this thread might be moved or changed but it'll be a place to start for now. If anyone needs a place to host video temporarily, please feel free to message me and I'll set up an account on my server for you. Any reference you find is welcome here as well.

Here's some reference from Thumbelina of the fox and rabbit chase:
Fox and Rabbit Reference video (http://xsheet.net/galleries/albums/userpics/10001/thumbelina.mov)

Before the information was handed out last week, I did a test walk with the fox on thirds which is not what we're doing now. He's also quite off model in this version:
1st pass (extremes only):
1st pass rough fox animation (http://xsheet.net/galleries/albums/userpics/10001/walk1a.mov)

Here is the unfinished tie down pass (off model and it has to be corrected and planned on 2s - extremes only)
Starting tiedowns (http://xsheet.net/galleries/albums/userpics/10001/walk2.mov)

So in doing these early tests I had quite a few issues come up. Everything from having the secondary action being a bit too much to some mechanical stiffness, mistakes in the hip, body and head rotations, spacing issues with the arms, hat, and feather, volume issues and morphing, and the character felt very flat/without personality.
Good mistakes and I'm working on them with the next test. Instead of doing just the walk, I made a situation and tried to have a reason for him walking or running. Here are thumbnails for those situations:
Run:
http://xsheet.net/galleries/albums/userpics/10001/thumb_01_thumbnails.jpg (http://xsheet.net/galleries/albums/userpics/10001/01_thumbnails.jpg)
http://xsheet.net/galleries/albums/userpics/10001/thumb_02_thumbnails.jpg (http://xsheet.net/galleries/albums/userpics/10001/02_thumbnails.jpg)
Walk - not sure if this one is clear but I wanted him marching happily delivering flowers like he's in love. Maybe this will break his character but at this early stage, I'm hoping anything can go as long as it's interesting:
http://xsheet.net/galleries/albums/userpics/10001/thumb_03_thumbnails.jpg (http://xsheet.net/galleries/albums/userpics/10001/03_thumbnails.jpg)
missing page 2 but it's the same idea
I'm just animating the walk or run and the thumbnails just act as a reason in my mind for making him walk or run.

Feedback and suggestions are welcomed! Thanks!

Mithmeoi
05-24-2009, 01:23 AM
This was really helpful, especially that Thumbelina ref. Thanks for posting this! I remembered the characters from it. Nice work on the walk cycle too, I like how you got the arms to swing so nicely and the tail flows well. :D I look forward to seeing you animate those scenes you sketched up roughly.

I'm trying to do a run cycle of the fox at the moment. Not sure how well it's gonna turn out though.

WillW
05-24-2009, 02:06 AM
awsome work JeremyHopkins, its coming along nicely. I should really thumbnail my animations like that before making them, I kinda just jump right into it.


Mines very bouncy haha, I still have a fair few things I need to tweak with mine but I think its getting there... forgot to add the feather though.

http://www.willw.co.uk/foxwalk1322.swf

(Self crit on mine)
I dont think the feet move far enough back and they dont rais high enough when brought forward. One frame seems to skip backwards and I think I should rotate the ears round the head more on the left step because they seem to stick in the same place which kinda destroys the volume.

Hana
05-24-2009, 02:25 AM
(Self crit on mine)
I dont think the feet move far enough back and they dont rais high enough when brought forward. One frame seems to skip backwards and I think I should rotate the ears round the head more on the left step because they seem to stick in the same place which kinda destroys the volume.

I think while I love the movement of the tail he should raise it a bit higher or bob it up and down a bit more as he from what I gathered he seemed like a bit of a proud character and thinks that's he rather smart however unfortunate he may really be.

dentitov
05-24-2009, 07:56 AM
Sasha's march.

http://img5.imageshack.us/img5/60/sashasmarch24.swf

Should I upload my extreme drawings on the forum as separate pictures?

cartuneman
05-24-2009, 09:36 AM
awesome work by both of you!!!! I'm still working on keeping on model haha

JasonCampbell
05-24-2009, 10:18 AM
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Well this is my first pass at the wolf run, there are three cycles in the clip.
If there is anything good about this first pass it's because of my following the run model sheet. I look at it and it doesn't seem right but I don't know enough to know what it is, but I really feel the problem around the head. It's probably because I am not drawing him right throughout my animation. Some scale and placement issues probably contributing to the problems.

I'm not sure if there was mention of this in another thread or video, I did a cursory search but was unsuccessful, but videos have to be 30fps to upload and we are animating at 24fps which means that this is a hair faster than it would be, are there suggestions on how to output video of the animation somewhere so I am assuring I am putting forth the truest representation of the animation?

There is a QT of my animation shot on two's available at Vimeo (http://vimeo.com/jasoncampbell)

J.

johncbeggs
05-24-2009, 10:53 PM
okay guys heres my second attempt:
I know its crap but I only have certain frames of the runcylcle finished to keep the quality in check, 1,3,5,6 the rest I will Finnish tomorrow. :laughing:
yeah I just had to do that bend on the ear because I like too :D


http://s632.photobucket.com/albums/uu41/johncbeggs/?action=view&current=sasha2test2.flv

-I thought moving the butt would look better also- once I add the rest of the frames then it will move alot smoother trust me!

CanAur
05-25-2009, 06:04 AM
dentitov

I think the hands are most interesting here.
But the nose is not so fine. (head is the main part of composition, remember)

jeremyhopkins
05-25-2009, 07:27 AM
Will, I really like the rhythms and the bouncy feeling you have with the fox. I agree with Hana that the tail feels a little flag like and it's dragging kind of low. Since he has a happy walk, I feel like the tail should be a bit higher and a little less movement. Maybe check the spacing and arcs for the ears and the spacing on the arms too. Very cool test and I like how you explored the active, happy side of his personality!

Jason, your work is looking really good. Vimeo worked perfectly but I'm not sure if there's a way to convert it to 30 frames and have it look right for youtube.. hhmmm.. good question. The best version by far was when I downloaded it and checked your video in quicktime. I like the looseness especially in the body and tail. The arms are good but think you can push them out farther as he jumps and let them relax a little as he gathers energy for the next jump. Watch the arcs on the tongue for the highest jump - it should probably still be trailing and then catch up in the next frame. Same with the feather as he's starting to come down. It might be more of S shape as he's starting to go down. Great work and thanks for posting!

John, I think that's pretty good for a first attempt. Waaaay better than my first walk cycle when I started off in school. I think the problem you're running into has to do with your process more than anything else. It might help you to start off really rough and not worry about the details of the face and clothing. Focus on the basic shapes that make up Sasha and try to get the motion working for you. If you have difficulty, try taking Don's running model sheet of the fox, blow it up to a good size for 10 or 12fld(whatever you have) and cut and paste the drawings onto individual pages. Then you can flip his drawings and learn about stride length, the lows of the contact and the highs of the jump. When you get that, things will be much easier. Overall I think its very impressive for a first attempt and I'm glad you shared it with us!

I didn't have a chance to shoot my new test yet but I've scanned in a pose to show the attitude and work towards making him more on model.
http://xsheet.net/galleries/albums/userpics/10001/fox_1.jpg

dentitov
05-25-2009, 08:02 AM
But the nose is not so fine. (head is the main part of composition, remember)

You are right. :( That's becouse the head size changes from frame to frame.
The foots changes size too.

Fainder
05-25-2009, 12:42 PM
I'm sorry I'm not being much active on this project yet but until the end of june I'll be extremely busy...
So, here's an extremely rough preliminary test, with keys only
I already see a lot of things to fix which I will do soon, like the ear (and the arms, obviously!)
I'll post updated tests as soon as I proceed on this :) Also, I hope this is the right place to post them

<object width="720" height="576">
<param name="movie" value="volpe_test.swf">
<embed src="http://www.horrorvacui.it/blog/volpe_test.swf" width="550" height="400">
</embed>
</object>

lavallelee
05-25-2009, 01:15 PM
wow nice work everyone, happy to see everyone giving the run/walk cycles their all!

my first attempt at sasha running

on 2's

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on 1's

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lavallelee
05-25-2009, 01:35 PM
my first attempt at sasha running

on 2's

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on 1's

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lol, i feel like im posting this too much

jeremyhopkins
05-26-2009, 04:56 AM
lol, i feel like im posting this too much
No that's great! Get your work out there and share it in as many places as possible. Hopefully we'll have all this stuff sorted out soon.
Your work is coming along really nicely. I know how hard it must be for your to shift away from doing tight flash work to relax and just let everything start to flow. Good news is that it's starting to work for you. You're getting a nice, loose, feeling to drawings and you're starting to construct your characters around basic shapes. Good work! There's a few issues with your run cycle but the first one I'd recommend checking is the line of action that runs through the character. If you check Don's run, he has one very dark line that runs through the fox character. That's the line of action. Watch how it bends and bows to suggest force and weight. That will be key to getting your run to work. So for now, while it's really great that you're doing detailed drawings, I'd recommend just keeping it loose and simple. Try to get that to work first and to understand how the hips drive movement and the hands thrust forward. Very impressive improvement and all the effort you're putting into this is paying off! Nice job!

lavallelee
05-26-2009, 05:22 AM
thanks jeremy so here is my question, is the line of action usually the back line?? i thought it was in the middle of the character??

my next attempt i will try have less detail :)

jeremyhopkins
05-26-2009, 05:43 AM
Yeah, it does run through the middle of the character but I thought because it was dark it would be easy for you to see the C to S to reverse C shape in the animation. There is also a line that runs down his chest and supports the back rhythm in the run. It makes a pliable shape rather than a static one and shows the value of animating forces rather than moving shapes.

lavallelee
05-26-2009, 06:04 AM
okay thanks, i think i got it :)

TimothyB
05-26-2009, 10:23 AM
I was just trying to do a march for Sasha. I should of done some thumbnailing first to plan it out. The legs are so tiny on Sasha, and big feet, I would run into issues with landing the first foot where the leg got too long to reach the ground, and how much to slide the other foot. I'll keep trying. I knew there'd be some learning curve . Once I get my disc and animation paper, that will probably help a bit.

For a march. On this exercise, we don't really need to do it on 1s since we are not really putting it on a panning background. So if on 2s, and the march is on 12s, does that mean you'll have 12 drawn frames for every 24 frames of film? 6 extremes with 6 in betweens?

TimothyB
05-26-2009, 12:44 PM
Okay, I just did some small, extreme, drawings of Sasha side-by-side on the same paper to get idea of how to work the small legs. I used Photoshop to create the gif animating part. I kept it slow since it was just extremes and gif playback can slow from PC to PC and browser.

I need to get use to flipping between papers faster, seemed easier for me to draw next to the last drawing. Of course, trying to flip between papers using a single clip at the bottom didn't help compared to a real animation peg bar.

http://photos.toonguru.com/bluth/Sasha_test.gif

Mithmeoi
05-26-2009, 02:25 PM
It's lookin' pretty nice so far. :) I really like how her ears have that wave in them, nice work with that. :)

Mithmeoi
05-26-2009, 05:41 PM
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Here's my first attempt at a two legged run cycle... I think I botched the spacing...timing... I dunno. I just noticed that the tail does something really wonky. XD Crum oh well I shall fix it.
I can't figure out why it's duplicating here either. D:

WillW
05-26-2009, 06:45 PM
Will, I really like the rhythms and the bouncy feeling you have with the fox. I agree with Hana that the tail feels a little flag like and it's dragging kind of low. Since he has a happy walk, I feel like the tail should be a bit higher and a little less movement. Maybe check the spacing and arcs for the ears and the spacing on the arms too. Very cool test and I like how you explored the active, happy side of his personality!

Thanks, I'm reworking the tail again which can be seen in the first frame and I've made quite a few changes to the walk cycle now, I felt like making his mouth open at 2 different points but I'm considering to re work the face a bit more to get it back on model. Heres what I have now.

http://www.willw.co.uk/walkingfox444.swf

I think the feather is a bit too energetic and the hat changes size, also the feet slide backwards slightly when they got backwards. Some of those frames need some more clean up as they arent really easy to undestand. left leg also jumps back one frame

I wish I could have done this on paper, but the animation paper I ordered still hasnt arrived yet :C

lavallelee
05-26-2009, 07:04 PM
the duplication is because you are in 'Don's Club Member Area', basically all you need to do is put in the embed code only you dont need the youtube /youtube code

also nice first attempt :D

Mithmeoi
05-26-2009, 07:08 PM
I tried that and it wouldn't display for me. :S lol

Gabriel-Carson
05-26-2009, 09:16 PM
Hi every one,


here is my attempt at the Sasha run cycle. I kept the animation very rough.

I had fun making that little rabbit run but I don't feel it turned out well (I have not used 2d traditional very much) :(

this is a whole new ball game from CG, but way more fun!

http://www.youtube.com/v/mgi8DZJZVAY&hl=en&fs=1"


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Gabriel-Carson
05-26-2009, 09:25 PM
here's mine. I hope it's not to rough...



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OwenWelsh
05-27-2009, 12:49 AM
Animate your character marching in place. When you are satisfied with your march, measure in hundredths of inches how far the contact foot moves from drawing to drawing. That will tell you how much your pan move is for each frame. You may have to adjust some of your foot drawings so that your pan is a steady move.

Ahh that makes sense. Thanks Don! Don, I was wondering if you could have a look at my progress before I get to details like overlapping action. This is on 2's right now, I'll add the in-betweens later.

Any advice on how I can make it better? I'm trying to keep in mind that she's pulling along that little wagon cart.

Do you like the head shake? I keep staring at it and it looks a little manic... Maybe its too much and I should just do a chin up, chin down like Fivel's march? No head turn and tilt?

Thanks in advance. :)

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lavallelee
05-27-2009, 07:30 AM
I did what Jeremy said ;) and tried doing just basic shapes not so much detail

5 Frames
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8 Frames
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lavallelee
05-27-2009, 07:31 AM
My attempt at doing Momma with basic shapes not much detail. :)

5 Frames
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/T3tfRb4_oHA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T3tfRb4_oHA&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

8 Frames
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jtq3
05-27-2009, 08:44 AM
I'm inspired. Well done guys.

Don Bluth
05-27-2009, 11:38 AM
Well this is my first pass at the wolf run, there are three cycles in the clip.
If there is anything good about this first pass it's because of my following the run model sheet. I look at it and it doesn't seem right but I don't know enough to know what it is, but I really feel the problem around the head. It's probably because I am not drawing him right throughout my animation. Some scale and placement issues probably contributing to the problems.

I'm not sure if there was mention of this in another thread or video, I did a cursory search but was unsuccessful, but videos have to be 30fps to upload and we are animating at 24fps which means that this is a hair faster than it would be, are there suggestions on how to output video of the animation somewhere so I am assuring I am putting forth the truest representation of the animation?

There is a QT of my animation shot on two's available at Vimeo (http://vimeo.com/jasoncampbell)

Jason,
Very good first test. What's missing in your run is the overlapping action in the fox's body. His backbone is stiff throughout the run. Try doing a reverse curve in the cycle. The leg action looks good. Put overlap in the snout, hat and the arms.
Technical: Thanks for cross hairs on your drawings. Please show your circled extreme numbers on screen so I can ID your poses.

Thanks
Don

Don Bluth
05-27-2009, 11:42 AM
okay guys heres my second attempt:
I know its crap but I only have certain frames of the runcylcle finished to keep the quality in check, 1,3,5,6 the rest I will Finnish tomorrow. :laughing:
yeah I just had to do that bend on the ear because I like too :D


-I thought moving the butt would look better also- once I add the rest of the frames then it will move alot smoother trust me!

John,
Good show! I know the run should be shot on 1's, but would you shoot this test again on 2's so I can better study your action. Two things right now: The character feels stiff; the bouncing ball principal is absent and there is no overlap on the tilt of the head and the rabbit's ears.
More later...

Thanks

Don

Don Bluth
05-27-2009, 12:04 PM
my first attempt at sasha running

on 2's



lol, i feel like im posting this too much

Thanks for shooting your test on 2's; it's easier for me to analyze. The action of the arms should be broader. Lift the rabbits legs higher before the step. You could also use more overlap in the head and ears. Please show your circled extreme numbers on screen and make them larger.

Good first test.

Thanks
Don

Don Bluth
05-27-2009, 12:10 PM
Will, I really like the rhythms and the bouncy feeling you have with the fox. I agree with Hana that the tail feels a little flag like and it's dragging kind of low. Since he has a happy walk, I feel like the tail should be a bit higher and a little less movement. Maybe check the spacing and arcs for the ears and the spacing on the arms too. Very cool test and I like how you explored the active, happy side of his personality!

Jason, your work is looking really good. Vimeo worked perfectly but I'm not sure if there's a way to convert it to 30 frames and have it look right for youtube.. hhmmm.. good question. The best version by far was when I downloaded it and checked your video in quicktime. I like the looseness especially in the body and tail. The arms are good but think you can push them out farther as he jumps and let them relax a little as he gathers energy for the next jump. Watch the arcs on the tongue for the highest jump - it should probably still be trailing and then catch up in the next frame. Same with the feather as he's starting to come down. It might be more of S shape as he's starting to go down. Great work and thanks for posting!

John, I think that's pretty good for a first attempt. Waaaay better than my first walk cycle when I started off in school. I think the problem you're running into has to do with your process more than anything else. It might help you to start off really rough and not worry about the details of the face and clothing. Focus on the basic shapes that make up Sasha and try to get the motion working for you. If you have difficulty, try taking Don's running model sheet of the fox, blow it up to a good size for 10 or 12fld(whatever you have) and cut and paste the drawings onto individual pages. Then you can flip his drawings and learn about stride length, the lows of the contact and the highs of the jump. When you get that, things will be much easier. Overall I think its very impressive for a first attempt and I'm glad you shared it with us!

I didn't have a chance to shoot my new test yet but I've scanned in a pose to show the attitude and work towards making him more on model.
http://xsheet.net/galleries/albums/userpics/10001/fox_1.jpg

Very proud pose. The most important thing is to focus on the action which you can do with minimal lines. Show me how a proud person walks. When you post your test, also shoot on 2's so I can analyze. Don't forget to place your circled extreme numbers on screen; make them large.

Thanks

Don

Don Bluth
05-27-2009, 12:16 PM
Okay, I just did some small, extreme, drawings of Sasha side-by-side on the same paper to get idea of how to work the small legs. I used Photoshop to create the gif animating part. I kept it slow since it was just extremes and gif playback can slow from PC to PC and browser.

I need to get use to flipping between papers faster, seemed easier for me to draw next to the last drawing. Of course, trying to flip between papers using a single clip at the bottom didn't help compared to a real animation peg bar.

http://photos.toonguru.com/bluth/Sasha_test.gif

Notes: Overlap on ears - Ears should still be going up when rabbits head starts down, and ears should be coming down as rabbit's head is going up. This action could be extreme or subtle but the principal is the same. Get used to numbering EVERY drawing or we cannot comment.
The leading foot should have a reverse curve just before it is placed on the ground (drawing 3).

Don Bluth
05-27-2009, 12:25 PM
Thanks, I'm reworking the tail again which can be seen in the first frame and I've made quite a few changes to the walk cycle now, I felt like making his mouth open at 2 different points but I'm considering to re work the face a bit more to get it back on model. Heres what I have now.

http://www.willw.co.uk/walkingfox444.swf

I think the feather is a bit too energetic and the hat changes size, also the feet slide backwards slightly when they got backwards. Some of those frames need some more clean up as they aren't really easy to understand. left leg also jumps back one frame

I wish I could have done this on paper, but the animation paper I ordered still hasn't arrived yet :C

NOTES: Great test! Overlap is terrific and it's everywhere. I love the twist of the body and the head in the walk. Your character's attitude is very entertaining. It's very encouraging to see what you can do with the Cintiq tablet. Do you plan on using flipbook or are you using toonboom? Can you export your pencil test into .mov files?

Great job..

Don

Don Bluth
05-27-2009, 12:32 PM
Hi every one,


here is my attempt at the Sasha run cycle. I kept the animation very rough.

I had fun making that little rabbit run but I don't feel it turned out well (I have not used 2d traditional very much) :(

this is a whole new ball game from CG, but way more fun!

http://www.youtube.com/v/mgi8DZJZVAY&hl=en&fs=1"


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mgi8DZJZVAY&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mgi8DZJZVAY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

NOTES: Please shoot this test on 2's for easier analysis. Cycle the animation at least 6 times so we can see the action. Right now, there's a bump in the cycle; fix that. Increase the overlap on the tilt of the head and the ears. When head goes up, head goes down; and vise versa.
Place circled extremes onscreen, large enough for the director to see.

Thanks

Don

Don Bluth
05-27-2009, 12:39 PM
Ahh that makes sense. Thanks Don! Don, I was wondering if you could have a look at my progress before I get to details like overlapping action. This is on 2's right now, I'll add the in-betweens later.

Any advice on how I can make it better? I'm trying to keep in mind that she's pulling along that little wagon cart.

Do you like the head shake? I keep staring at it and it looks a little manic... Maybe its too much and I should just do a chin up, chin down like Fivel's march? No head turn and tilt?

Thanks in advance. :)

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/lj_QnIslLug&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lj_QnIslLug&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

NOTES: Number your circled extremes so we see them on screen. I like the turning movement on the rabbits head. Your overlap is good. Consider working a little rougher. In the rough stage, you could add a few more details; rabbits ears and tail, etc. I question the arm movement. Ideal is back leads the elbow and elbow leads the wrist.

Don

Don Bluth
05-27-2009, 12:43 PM
I did what Jeremy said ;) and tried doing just basic shapes not so much detail

5 Frames
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/T3tfRb4_oHA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T3tfRb4_oHA&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

8 Frames
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Ey2Nt06kyRI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ey2Nt06kyRI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

NOTE: It is difficult to analyze when the action is on 1's. Shoot the test on 4's for critique. Number your circled extremes large and on screen so the director can see.

Thanks

Don

lavallelee
05-27-2009, 01:13 PM
sorry Don, i will do that now :)

OwenWelsh
05-27-2009, 02:15 PM
NOTES: Number your circled extremes so we see them on screen. I like the turning movement on the rabbits head. Your overlap is good. Consider working a little rougher. In the rough stage, you could add a few more details; rabbits ears and tail, etc. I question the arm movement. Ideal is back leads the elbow and elbow leads the wrist.

Don

I'll make these changes tonight! Thanks Don! :)

Doodler
05-27-2009, 02:49 PM
Here's a walk with the fox. I don't know how to embed it , so here's a link.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mLtfKYlucQM&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mLtfKYlucQM&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Also I had to compile this in flash and the export is real slow at first but then it catches up to where it should be.

jeremyhopkins
05-27-2009, 03:27 PM
Thanks Don and it's nice to see everyone posting!

1st pass extremes for my confident fox walk:
Fox Happy Walk - 1st pass (http://xsheet.net/galleries/albums/userpics/10001/walk2-1stpass.mov)

Beginning Tiedown pass for extremes:
Fox Happy Walk - 2nd pass (http://xsheet.net/galleries/albums/userpics/10001/walk2-2ndpass_v2.mov)

Extremes:
Walk Extreme Frame 01 (http://xsheet.net/galleries/albums/userpics/10001/001.JPG)
Walk Extreme Frame 05 (http://xsheet.net/galleries/albums/userpics/10001/005.JPG)
Walk Extreme Frame 09 (http://xsheet.net/galleries/albums/userpics/10001/009.JPG)
Walk Extreme Frame 013 (http://xsheet.net/galleries/albums/userpics/10001/013.JPG)
Walk Extreme Frame 017 (http://xsheet.net/galleries/albums/userpics/10001/017.JPG)
Walk Extreme Frame 021 (http://xsheet.net/galleries/albums/userpics/10001/021.JPG)
Walk Extreme Frame 025 (http://xsheet.net/galleries/albums/userpics/10001/025.JPG)
Walk Extreme Frame 029 (http://xsheet.net/galleries/albums/userpics/10001/029.JPG)

WillW
05-27-2009, 03:49 PM
NOTES: Great test! Overlap is terrific and it's everywhere. I love the twist of the body and the head in the walk. Your character's attitude is very entertaining. It's very encouraging to see what you can do with the Cintiq tablet. Do you plan on using flipbook or are you using toonboom? Can you export your pencil test into .mov files?

Great job..

Don

Thank you, I've certainly had a lot of fun animating this cycle. I plan on using flipbook for my future tests now my 12 field animation paper has arrived. I can export them as a .mov file too, I uploaded a .mov file with some extra modifications http://willw.co.uk/willsfoxwalkcycle.mov

lavallelee
05-27-2009, 04:06 PM
My update :)

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IOPnCnuTMlQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IOPnCnuTMlQ&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

here are all my drawings (of the cycle) of Momma (8 total)

http://www.flashcartoons.org/bluthlearning/momma01.jpg
http://www.flashcartoons.org/bluthlearning/momma02.jpg
http://www.flashcartoons.org/bluthlearning/momma03.jpg
http://www.flashcartoons.org/bluthlearning/momma04.jpg
http://www.flashcartoons.org/bluthlearning/momma05.jpg
http://www.flashcartoons.org/bluthlearning/momma06.jpg
http://www.flashcartoons.org/bluthlearning/momma07.jpg
http://www.flashcartoons.org/bluthlearning/momma08.jpg

Jeremy: i notice your numbering them in 4s, should i be doing that too

OwenWelsh
05-28-2009, 01:27 AM
NOTES: Number your circled extremes so we see them on screen. I like the turning movement on the rabbits head. Your overlap is good. Consider working a little rougher. In the rough stage, you could add a few more details; rabbits ears and tail, etc. I question the arm movement. Ideal is back leads the elbow and elbow leads the wrist.

Don

Don here are my revisions. Any suggestions? I'm not sure I'm happy with the ear flops...

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/CDtZVahvY14&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CDtZVahvY14&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Hi Don!
3rd Revision. Worked ears more. Added some rough details. Do you think I should add the in-betweens now or are there some issues I should address first? I've looked at it so long I beginning to be numb to it... you know what I mean?


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/sbiz79GccVw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sbiz79GccVw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

dentitov
05-28-2009, 10:06 AM
Let me try again: Sasha's march (no in-betweens)

http://img26.imageshack.us/img26/8513/sashamarch12forum.swf

Mithmeoi
05-28-2009, 10:49 AM
Ooh that one looks really nice and much smoother.

Snapai
05-29-2009, 08:56 AM
Here's my first attempt at getting Sasha marching (after a few early revisions)

http://snapai.winchell.us/CGP/sashamarch_1.swf

For some reason, I've had Queen's I Want To Ride My Bicycle (http://www.youtube.com/watch?v=GugsCdLHm-Q) stuck in my head the entire time I've been drawing on this.

o/~ I want to see my grand-ma-ma,
I doodle doodle doo,
I want to see my grand-ma-ma
And bring her mama's honey cake o/~

Mithmeoi
05-29-2009, 11:57 AM
I really love your second walk cycle Owen! Really nice!
Snapai, your walk is great too, I like her attitude in it. :D It's neat that you added in that wagon behind her too!

Ok so I could have sworn I posted this here but apparently I posted in the wrong thread. XD *fail*
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Gkc1XM0PxA4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Gkc1XM0PxA4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

I think I might have gotten too much flop in her ears maybe. Please crit away! I really wanna know what to do to improve it. :D

dartzy
05-29-2009, 12:35 PM
Hi there-

I jsut wanted to comment I think you did a great job in capturing her weight. The ears just don't seem to flow right...but overall...wow. :)

Kelley
dartzy

Hurricane_Heidi
05-29-2009, 02:19 PM
Be kind, :p This is the first rough animation I've done in many years (cough, cough... there's a lot of rust in the air ;) ... but it feels good to be getting involved again.

I tried using the Flipbook software, drawing directly on my touchscreen computer to see how it worked out for me. It took some getting used to, but there is a lot I liked about it!

The cycle plays near the end of the video... in the beginning you can see what it was like to draw on the touchscreen.

http://www.youtube.com/watch?v=zEe9w1gQFcw

zEe9w1gQFcw

Gabriel-Carson
05-29-2009, 03:37 PM
Hi heidi,


thanks for sharing your process. I am animating with a Cintique tablet and flip book. so our process is about the same. nice test by the way.

DNethery
05-29-2009, 03:57 PM
Be kind, :p This is the first rough animation I've done in many years (cough, cough... there's a lot of rust in the air ;) ... but it feels good to be getting involved again.

I tried using the Flipbook software, drawing directly on my touchscreen computer to see how it worked out for me. It took some getting used to, but there is a lot I liked about it!

The cycle plays near the end of the video... in the beginning you can see what it was like to draw on the touchscreen.

http://www.youtube.com/watch?v=zEe9w1gQFcw


That's fascinating , Heidi. Thanks for the demonstration of HP touchscreen.

Nice animation ("rust" and all) ! I'm sure any rust will give way pretty fast once you get back into animating.

So, the HP TouchSmart seems different from a Wacom Cintiq (http://www.wacom.com/cintiq/cintiq-21ux.php) in that it is possible to use any blunt, rounded object to draw with on the screen (like the paintbrush you use in your demonstration) rather than a Wacom pen stylus. I suppose theoretically it would be possible to do finger-painting animation with broad strokes (the animator's finger standing in for a big thick chunk of charcoal. I'm curious, does the HP TouchSmart have an optional pen stylus available ? I wonder if that would give even more control over the line ? (though what you did with the paintbrush looks good, so if it ain't broke, don't fix it ...)

Also does the HP TouchSmart have the standard VESA mounting hardware on the back to put it on to one of these LCD Monitor arms from Ergotron ? ----

http://www.ergotron.com/Products/tabid/65/PRDID/11/language/en-US/default.aspx

http://www.ergotron.com/Portals/0/images/products/lxArm/45-179-195.jpg

With it mounted on one of these things you could tilt it and rotate it like an animation disc.

Here's a Cintiq mounted on one of those arms , so if the HP TouchSmartcould be mounted like this it would be really comfortable to use as a "virtual animation disc" .

http://lh4.ggpht.com/_jL0PYTVd-Zs/SiBjEacShJI/AAAAAAAABAs/wjxC9OTVVBQ/s800/Cintiq_Ergotron_Arm.JPG

WillW
05-29-2009, 05:08 PM
Great cycle Hurricane_Heidi! it has lots of energy.

Made an update on mine, hows the tail on mine looking now? I made 2 attempts before I got this one.

http://www.willw.co.uk/foxtrot1tail.swf


DNethery: That looks like something that would be handy for my Cintiq 12wx, I have to prop the tablet up with a couple of books because the ajustment on it is awful. Tempted to mount it to one of the Circle peices of wood I cut from the table I made and make a digital animation disk out of it but the wire on the tablet is placed in an annoying spot which doesnt really allow for rotation that much.

OwenWelsh
05-29-2009, 05:16 PM
Great cycle Hurricane_Heidi! it has lots of energy.

Made an update on mine, hows the tail on mine looking now? I made 2 attempts before I got this one.


I like how this is looking. Your overlap is great.

OwenWelsh
05-29-2009, 05:25 PM
I really love your second walk cycle Owen! Really nice!
Snapai, your walk is great too, I like her attitude in it. :D It's neat that you added in that wagon behind her too!

I think I might have gotten too much flop in her ears maybe. Please crit away! I really wanna know what to do to improve it. :D

Thanks Mithmeoi! I think I might make some changes to it tonight. Please give me feedback!

I like your run alot! It looks really solid. Consider putting some more overlap in it by loosening up the joints a bit (dragging the wrist or elbow, maybe even the feet). This might give it more pop. I had a lot of trouble with my ears too. Just keep working on them its all in the timing and spacing:).

Mithmeoi
05-29-2009, 06:34 PM
Yea I figured spacing and timing was a bit off with that. Thanks for the suggestions! I'll be working on it over the weekend. ^_^

dentitov
05-29-2009, 08:00 PM
Hurricane_Heidi

Very inspiring, thanks :)

Hurricane_Heidi
05-29-2009, 08:58 PM
That's fascinating , Heidi. Thanks for the demonstration of HP touchscreen.

Nice animation ("rust" and all) ! I'm sure any rust will give way pretty fast once you get back into animating.

So, the HP TouchSmart seems different from a Wacom Cintiq (http://www.wacom.com/cintiq/cintiq-21ux.php)

in that it is possible to use any blunt, rounded object to draw with on the screen (like the paintbrush you use in your demonstration) rather than a Wacom pen stylus. I suppose theoretically it would be possible to do finger-painting animation with broad strokes (the animator's finger standing in for a big thick chunk of charcoal. I'm curious, does the HP TouchSmart have an optional pen stylus available ? I wonder if that would give even more control over the line ? (though what you did with the paintbrush looks good, so if it ain't broke, don't fix it ...)

Also does the HP TouchSmart have the standard VESA mounting hardware on the back to put it on to one of these LCD Monitor arms from Ergotron ? ----

http://www.ergotron.com/Products/tabid/65/PRDID/11/language/en-US/default.aspx

http://www.ergotron.com/Portals/0/images/products/lxArm/45-179-195.jpg

With it mounted on one of these things you could tilt it and rotate it like an animation disc.

Here's a Cintiq mounted on one of those arms , so if the HP TouchSmartcould be mounted like this it would be really comfortable to use as a "virtual animation disc" .

http://lh4.ggpht.com/_jL0PYTVd-Zs/SiBjEacShJI/AAAAAAAABAs/wjxC9OTVVBQ/s800/Cintiq_Ergotron_Arm.JPG

Thank you, Dnethery, for your encouraging and informative post!

When I bought the HP a few months ago I didn't even know about the Cintiq. I wonder what the price comparison is. I paid right around $1,700 for the 64-bit HP running Windows Vista.

The touchscreen technology is really interesting... it allows for touching the screen with ANYTHING -- no stylus with electronic connection of any kind is needed. There are sensors all around the frame which actually detect an object about to touch the screen a tiny bit before you actually contact the glass... so yes, you could draw with your finger. It won't make the line as thick as your finger, though... it will find a center of your touch and use that to make the line... so I like the precision of using something like the fine paint brush. It won't scratch the glass, either.

When I worked at the studios I always angled my animation desk as steeply as possible to avoid hunching forward over my lightboard, so the way the HP is stood up almost vertical works for me. I've learned not to need to rotate the image in order to draw... I think pointing straight at the screen makes that easier, actually... and moving the brush over the glass is so incredibly free of resistance that I can go any direction with almost equal ease.

Instead of flipping paper with my left hand while drawing with my right, I use the mouse with my left hand to click through the drawings on the Flipbook Ex-sheet while drawing with my right. I found out that you can't draw while flipping through your drawings with the playback controls underneath because the program has to have the drawing selected on your ex-sheet in order for you to draw on it. I got a bit annoyed until I realized this, LOL.

Here's the link to a Playlist about the HP TouchSmart that I compiled on youtube before I bought the computer:

http://www.youtube.com/view_play_list?p=410CBDBB40E9CD24&search_query=HP+TOUCHSMART+PC+IQ800

Thanks everyone for all your friendship, feedback and encouragement <3
.

Hurricane_Heidi
05-29-2009, 09:16 PM
Great cycle Hurricane_Heidi! it has lots of energy.

Made an update on mine, hows the tail on mine looking now? I made 2 attempts before I got this one.

http://www.willw.co.uk/foxtrot1tail.swf



I like the tail much better now, Will... it looks believable... like he's holding it up while he's walking, and the tip overlaps with the action.

Hurricane_Heidi
05-29-2009, 09:23 PM
Hurricane_Heidi

Very inspiring, thanks :)

You're most welcome... and all the way from Russia, wow!

dentitov
05-30-2009, 12:32 AM
Ooh that one looks really nice and much smoother.

Thanks! :)

Here is Hare's run cycle:

http://img43.imageshack.us/img43/274/mamarun12.swf

OwenWelsh
05-30-2009, 01:00 AM
Thanks! :)

Here is Hare's run cycle:

http://img43.imageshack.us/img43/274/mamarun12.swf

Nice work! I like the weight of the character.:)

OwenWelsh
05-30-2009, 01:04 AM
Pass 4...

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/DOkIS-8-ntM&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DOkIS-8-ntM&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

jeremyhopkins
05-30-2009, 01:51 AM
Snapai, it's funny that you mention that you're listening to music because I get the sort of rhythmic quality in your animation. It looks good and I like how you've added the wagon as well. I don't really have anything to add because as a first pass it looks great!

Mithmeoi, it's good overall. I like how you added the head bob and it looks like you're going to draw your characters well. You're missing the changing body shape so it makes it difficult to sell the weight. The rabbits arms aren't driving the body so you might want to check the keys to make sure there's a solid passing arm and then go back and watch the spacing. Same with checking the volumes to make sure everything is solid, especially with the face, and going over the secondary action to make sure it's following behind the primary action. It's a good test so this is just me being nitpicky :)

Heidi, very cute test and thanks for sharing your process. I've never tried a touch screen before so it's nice to see one in action!

Will, yeah, great test. I think you're still struggling a bit with the secondary action on the tail and the hat. Your walk is a bit more intense than Fainder but that test feels the most natural for me. Right now your secondary action is so intense its not supporting the primary action. I know it's tough to figure out the right amount without it feeling locked off and I've having similar problems with my test. Really nice work and thanks for sharing!

Owen, that's pretty good! I like how you're drawing the masses and twisting the body. No suggestions from me, just keep on going!

I still have the last half of the cycle to break down and I'll finish of inbetweening it this weekend. Couple notes I'd like to address are the spacing of the arms and hands to leave extra hang time at the top of the arcs, tweaking some of secondary action on the tail and feather, adding the extra volume lines on the tail when that's done. It might've been nice to add some twist to the head since it feels like of locked in place. There's a few volume mistakes in the sleeves and hat. Hopefully the nose will work when it's funny inbetweened but I'm not sure yet.. might have to rethink that one as well. If there's any more suggestions, let me know:

Fox Walk half broken down (http://xsheet.net/galleries/albums/userpics/10001/walk2-2ndpass_v3a.mov)

wolfsymphony
05-30-2009, 08:42 AM
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/lb9bP2oepTU&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lb9bP2oepTU&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

I know it's very late.. but I only just found out about this a few days ago, paid for my Don's Club subscription yesterday and worked on this today. Please keep in mind this is my first time animating (pencil and paper, not Flash) so I know it's far from perfect, but any tips, help and suggestions would be very much appreciated as there isn't much time left until the deadline and I'd like to polish this up and improve this as much as I can by then. Thank you! :)

Hurricane_Heidi
05-30-2009, 09:05 AM
Here's my first attempt at getting Sasha marching (after a few early revisions)

http://snapai.winchell.us/CGP/sashamarch_1.swf

For some reason, I've had Queen's I Want To Ride My Bicycle (http://www.youtube.com/watch?v=GugsCdLHm-Q) stuck in my head the entire time I've been drawing on this.

o/~ I want to see my grand-ma-ma,
I doodle doodle doo,
I want to see my grand-ma-ma
And bring her mama's honey cake o/~

It's a nicely done cycle, Snapai ... but it suggests more of an attitude of sneaking than of marching to me. This is a subtle thing.... and not easy to explain... but I think that the "punch" in a determined, or marching stride, is in the weight of the steps. The reason this suggests sneaking to me is that the steps are relatively soft... like she is trying to be quiet... also the reverse curve on her body is the most noticeable posture in this walk, making her look more tentative by hunching forward. I think a confident march is predominantly chest out, back straight, with less noticeable reverse curving of the body.

I LOVE the rope dragging the wagon going slack and then jerking the wagon along when her arm swings forward! This adds a lot of entertainment value. This is exactly the way I envisioned it, and exactly the way I thought of trying to do it myself... and you already have!

dchilders89
05-30-2009, 10:33 AM
It is a little bit late but here is my run for the fox, on 2s. I'll post the inbetweens and overlap on the tail either later tonight or tommorow. Let me know wht you all think.

http://s3.amazonaws.com/videos.vimeo.com/320/005/3200055.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243708233&Signature=8TgbTH6YsCwBX0kV7OBkiBldsGc%3D

Snapai
05-30-2009, 11:02 AM
It is a little bit late but here is my run for the fox, on 2s. I'll post the inbetweens and overlap on the tail either later tonight or tommorow. Let me know wht you all think.

http://s3.amazonaws.com/videos.vimeo.com/320/005/3200055.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243708233&Signature=8TgbTH6YsCwBX0kV7OBkiBldsGc%3D

This is just a knee-jerk reaction to this, but the first thing that jumps out at me looking at it frame by frame is his legs never straighten out! When any biped runs, it's a series of leaps from one foot to the other, and you need that stretch in there somehow to convey the feeling of a run. That'll also give you a stronger feeling of squash on the frames where they are holding his weight, and make it feel like a run. Just pulling the back leg out on drawings 1 and 7 would be enough, having the forward leg stretch just before impact on the step would make it even more pronounced. :)

TimothyB
05-30-2009, 01:30 PM
Okay, finally had time to do something with my new animation disc.

It was a bit confusing translating the Fievel march from 1s to 2s and since eliminating so many frames, the resulting extremes might not have been the best choice as the original ones.

Anyway, only the extremes so far, on 2s, (6 drawings total) shown at 24fps, each frame is shown 4 times for now until in-betweens are done.

The head motion is a little jerky, maybe the in-betweens will help that, plus when the arms quickly swing from front to back. Ears and tail, I'm going to do last so I understand the motion. Going to have to go back to the suggestion Don Bluth gave earlier.

10 second clip in quicktime, 2.5 megs:
http://photos.toonguru.com/bluth/Sasha_10seconds.mov

When I got to the halfway point, I end up using first drawings as guides on the lightbox to draw the legs and arms in opposite positions.

Note: This was actually done in red pencil, I just converted it to B&W and darkened it.

Youtube clip of quicktime video, hopefully smooth playback
v6AjgrOkGs0

johncbeggs
05-30-2009, 01:53 PM
Well heres another attemped at Creating the Sasha March cycle
( Be warned their are frames missing :laughing: and I need to fix her up more, I have left the head untouched and thought about moving it aroudabit aswell so when the butt turns she is facing the camera a bit :laughing:)

http://s632.photobucket.com/albums/uu41/johncbeggs/?action=view&current=SashaMarch.flv

I have left her without details so that maybe some of you could help me out, ugghhhh this took 4 hours last night :o
"But I can say im proud of this one"!

OwenWelsh
05-30-2009, 02:23 PM
I know it's very late.. but I only just found out about this a few days ago, paid for my Don's Club subscription yesterday and worked on this today. Please keep in mind this is my first time animating (pencil and paper, not Flash) so I know it's far from perfect, but any tips, help and suggestions would be very much appreciated as there isn't much time left until the deadline and I'd like to polish this up and improve this as much as I can by then. Thank you! :)

You have a very good attitude in this run, this is something that I am lacking in my cycle. Thanks for sharing this.

I think one easy way to improve this run is to put a more up and down motion into it. Not too much because you still want Mama rabbit to be heavy, but enough to make it feel like she is bounding up and then coming down quickly. This may require a drawing where she is in mid air (and both legs aren't touching the ground). Also consider adding some overlap, one thing should follow the other (the head could dip down as the rabbit is bounding upwards, and in reverse as she is coming down her head might dip up slightly (this is subtle). Another thing I noticed is that both arms are ending in the same spot (watch the hands) when they come forward, try to offset them by putting them in different places. Arms are difficult in runs that are fast because sometimes there's not enough frames to move them around a lot. I noticed that artists tend to contain the movement to a smaller range or they put them out in front of the body (like the example of the Fox Run that Don provided).

dchilders89
05-30-2009, 04:32 PM
To Snapai:

Thanks for pointing that out I never really thought about straightening out the legs. I'll do that and post a little later.:)

dchilders89
05-30-2009, 08:08 PM
okay here are the keys revised.

Vimeo link- http://www.vimeo.com/4920494

http://s3.amazonaws.com/videos.vimeo.com/320/868/3208682.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243742731&Signature=IgqIpvRw4%2Bs9GL6PL4eIx%2Fcf0fU%3D

and here is the whole thing.

Vimeo link- http://www.vimeo.com/4922166

http://s3.amazonaws.com/videos.vimeo.com/321/180/3211807.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243742868&Signature=KBVVRevP4LzlXAFQXBrCDnpXjiI%3D

OwenWelsh
05-30-2009, 09:34 PM
okay here are the keys revised.

Vimeo link- http://www.vimeo.com/4920494

http://s3.amazonaws.com/videos.vimeo.com/320/868/3208682.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243742731&Signature=IgqIpvRw4%2Bs9GL6PL4eIx%2Fcf0fU%3D

and here is the whole thing.

Vimeo link- http://www.vimeo.com/4922166

http://s3.amazonaws.com/videos.vimeo.com/321/180/3211807.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243742868&Signature=KBVVRevP4LzlXAFQXBrCDnpXjiI%3D

Cool stuff. I like what you did with the legs. :)

dchilders89
05-30-2009, 09:43 PM
Thanks Owen, I like the feel of your march!:D

OwenWelsh
05-30-2009, 10:32 PM
Thanks Owen, I like the feel of your march!:D

Thanks! :) Here's my 5th revision... I pushed the head pose a little more. What do you think?

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/P3hEiVMLoKE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/P3hEiVMLoKE&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

dentitov
05-30-2009, 10:54 PM
Fox run cycle

http://img34.imageshack.us/img34/9540/foxrun2.swf

This is my favorite character, as always, the vilian are most attractive :)

dentitov
05-30-2009, 11:33 PM
OwenWelsh

I like your walk cycle :)
But, maybe the head should turn at other direction? Like that:

http://img35.imageshack.us/img35/6846/scan11718.jpg

What do you think?

Mithmeoi
05-30-2009, 11:50 PM
Mithmeoi, it's good overall. I like how you added the head bob and it looks like you're going to draw your characters well. You're missing the changing body shape so it makes it difficult to sell the weight. The rabbits arms aren't driving the body so you might want to check the keys to make sure there's a solid passing arm and then go back and watch the spacing. Same with checking the volumes to make sure everything is solid, especially with the face, and going over the secondary action to make sure it's following behind the primary action. It's a good test so this is just me being nitpicky :)


Thanks for the feedback! This is very helpful, especially on the head I wasn't thinking about it. :laughing: *smites self*

Mithmeoi
05-30-2009, 11:56 PM
WOW I love your run cycles!! :O Love the weight and overlap.
Though I think I see a little bit of a jitter in the fox's hands at one point?... and maybe make his hay bounce a bit more. Everything else looks awesome to me though. :D

johncbeggs
05-31-2009, 12:09 AM
I fixed Up the march a little more so that it looks more natural :D

Double click it to watch in High Quality!
stA777boCf8&feature=channel_page

still alot more work to be done tho :D , hopefully you can see some improvement

- I noticed the arm shrinks I have to fix that up :)

dentitov
05-31-2009, 12:11 AM
Though I think I see a little bit of a jitter in the fox's hands at one point?

Yes, you right about hands. :(

CanAur
05-31-2009, 06:06 AM
dentitov

great.
but i thought fox's run must be faster.

wolfsymphony
05-31-2009, 07:49 AM
You have a very good attitude in this run, this is something that I am lacking in my cycle. Thanks for sharing this.

I think one easy way to improve this run is to put a more up and down motion into it. Not too much because you still want Mama rabbit to be heavy, but enough to make it feel like she is bounding up and then coming down quickly. This may require a drawing where she is in mid air (and both legs aren't touching the ground). Also consider adding some overlap, one thing should follow the other (the head could dip down as the rabbit is bounding upwards, and in reverse as she is coming down her head might dip up slightly (this is subtle). Another thing I noticed is that both arms are ending in the same spot (watch the hands) when they come forward, try to offset them by putting them in different places. Arms are difficult in runs that are fast because sometimes there's not enough frames to move them around a lot. I noticed that artists tend to contain the movement to a smaller range or they put them out in front of the body (like the example of the Fox Run that Don provided).

Thanks alot for the suggestions! Here's the same thing with a few slight adjustments and extra frames. I tried to make it look as if it's slightly jumping or pushing off the ground, not sure if that's noticable at all. At the moment I'm still quite stuck on how to fix/improve it.. I'm really not too happy with it at all right now. It's alot harder than I thought it would be.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0zydEoJyUJo&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0zydEoJyUJo&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

dchilders89
05-31-2009, 10:46 AM
Okay now here is the final one for submission.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4929100">fox run final!</a> from <a href="http://vimeo.com/user571222">David Childers</a> on <a href="http://vimeo.com">Vimeo</a>.</p>



Quicktime link seems to work for a while then some sort of error occurs here it is incase it dos work:

http://s3.amazonaws.com/videos.vimeo.com/322/376/3223769.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243795517&Signature=NFI0IfJlOuL%2FyasSlhvsOjHfV6I%3D

Mithmeoi
05-31-2009, 12:28 PM
To me it looks like you are focusing more on the details than the movement. I know you are new to this though. I would suggest starting out with some rough rough sketches of the movement, refine and tweak those then slowly start adding in your details like you have now.
Here's kind of how I started it, granted mine has plenty of errors of it's own BUT it makes it easier to go through and fix the motion errors when you start out simple and then build on it to the detail.

Watch her right hind leg, when it lifts off the ground it does not come up high enough. I think I would stretch the legs a little bit more as well and add a bounce in there. This is where, in mine you see lines on top and bottom, I did that so I could see where her head was in relation to each frame. So I could get a bob in there when she pops up on her legs from being right under her to the part where her legs stretch out farthest.

I hope this is helpful. Keep up the nice work and keep practicing! You're getting there. ^_^

OwenWelsh
05-31-2009, 02:54 PM
OwenWelsh

I like your walk cycle :)
But, maybe the head should turn at other direction? Like that:

http://img35.imageshack.us/img35/6846/scan11718.jpg

What do you think?

Thanks for commenting on this.

I was originally going to do this, but I consciously made the head oppose the shoulders and the shoulders appose the body. Maybe its too much? Does it look awkward? I was thinking that if she's a kid she might be a little inept at marching.

Eilian
05-31-2009, 03:56 PM
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/EDeF8YmVHrc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EDeF8YmVHrc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Here's my 1st test, it would be great to have some feed back, work has been manic so I have been very short on time :( Butt im determined to iron out the problems early so this is why I drew Sasha quickly and crudely....

Eilian
05-31-2009, 04:04 PM
P.S Sasha is animated on 2's, the inbetweens aren't all in there. only drawings 1,3,5,7,9,11,13,15,17,19,21 and 23 are there. Plus I am still awaiting my A3 scanner due to DHL's delivery incompetence:mad:, so unfortunately had to scan it on an A4 scanner, my apologies for this...

jtq3
05-31-2009, 10:17 PM
<object width="340" height="285"><param name="movie" value="http://www.youtube.com/v/58SASdco6KI&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/58SASdco6KI&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object>
Here is my first attempt at a walk cycle on the Fox. Obviously it's very rough. I have never had any training in animation (I've read a ton of stuff but, never had any mentoring) so, I am open (anxious) for any and all criticism. If you have any advice, I hope you will share it. Thanks!

OwenWelsh
05-31-2009, 11:38 PM
This is nice. I like how his up and down motion looks like he's leaning over on each step. It has a good feeling. Keep going :-)

Here's my latest rev. I added rough 1s... Wow you can really see all the mistakes with 1s. The tail needs work. I think I need to do a lot more squash and stretch on the passing position, it looks really stiff right now. Character looks off model too...

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/K74Zp8U-Bjc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K74Zp8U-Bjc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Don Bluth
06-01-2009, 10:28 AM
Sasha's march.

http://img5.imageshack.us/img5/60/sashasmarch24.swf

Should I upload my extreme drawings on the forum as separate pictures?

Denis,
Very good animation. I like your squash and stretch and overlap. The only critique is the character is a little bit off model. She's lost some of her baby fat. She should be shorter with bigger feet.

Nice Job.

Don

Don Bluth
06-01-2009, 10:33 AM
I'm sorry I'm not being much active on this project yet but until the end of june I'll be extremely busy...
So, here's an extremely rough preliminary test, with keys only
I already see a lot of things to fix which I will do soon, like the ear (and the arms, obviously!)
I'll post updated tests as soon as I proceed on this :) Also, I hope this is the right place to post them

<object width="720" height="576">
<param name="movie" value="volpe_test.swf">
<embed src="http://www.horrorvacui.it/blog/volpe_test.swf" width="550" height="400">
</embed>
</object>

NOTES: Your action feels stiff particularly in the spine of your character. Rethink the squash and stretch principals. Review the Bouncing Ball Tutorial (http://www.donbluthanimation.com/Animation/_Bouncing_Ball.html). Remember, animation can be described as the changing of shapes. Similar shapes from drawing to drawing make the action stiff.

Stay with it.

Don

Don Bluth
06-01-2009, 10:41 AM
wow nice work everyone, happy to see everyone giving the run/walk cycles their all!

my first attempt at sasha running

on 2's

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mUkvuR3Umg0&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mUkvuR3Umg0&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

on 1's

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FdWnDwoPKcg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FdWnDwoPKcg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

NOTES:
Your character feels weightless; that is not good. Additionally, the action on the foot preparing to hit the ground could be lifted higher with a knee bend. Overall, the action is stiff. Good animation should be the changing of shapes from drawing to drawing. You should also be using reverse curves in the spine. Hang in there, I see improvement.

Don

Don Bluth
06-01-2009, 10:51 AM
here's mine. I hope it's not to rough...



<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mgi8DZJZVAY&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mgi8DZJZVAY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

NOTES:
This is a terrific run cycle. I would love to critique it but I need you to do two things to make that possible.
1) Number your circled extremes on screen so I can tell what drawing I'm looking at.
2) Shoot an analysis pencil test; shoot each drawing eight times each.
Stay with it, I see a lot of potential.

Thanks

Don Bluth
06-01-2009, 10:59 AM
My attempt at doing Momma with basic shapes not much detail. :)

5 Frames
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/T3tfRb4_oHA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T3tfRb4_oHA&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

8 Frames
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Ey2Nt06kyRI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ey2Nt06kyRI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

NOTES:
I would like to critique but I need more information. When I said put your drawings on 8's, I meant shoot an analysis pencil test which means shoot each of your drawings for 8 frames. This will have a slow motion effect and we can easily analyze how you should change your drawing to make the action work.

Don Bluth
06-01-2009, 11:07 AM
Thanks! :)

Here is Hare's run cycle:

http://img43.imageshack.us/img43/274/mamarun12.swf

NOTES:
Again, your animation is great. Please make your circled extremes larger so we can see them. Your run action is slow; did you expose each drawing once or twice? Here's what I need in the future. Two pencil tests;
The first test should be the speed you intend for the finished product.
The second test should be for analysis of the action. Shoot each of your drawings for eight frames.

Don Bluth
06-01-2009, 11:09 AM
Okay now here is the final one for submission.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4929100">fox run final!</a> from <a href="http://vimeo.com/user571222">David Childers</a> on <a href="http://vimeo.com">Vimeo</a>.</p>


Quicktime link seems to work for a while then some sort of error occurs here it is incase it dos work:

http://s3.amazonaws.com/videos.vimeo.com/322/376/3223769.mov?AWSAccessKeyId=0MG9FJ7W1FZ5MBJXGS02&Expires=1243795517&Signature=NFI0IfJlOuL%2FyasSlhvsOjHfV6I%3D

NOTES:
Dave, nice animation but I'd like to analyze it more.

Here's what I need in the future. Two pencil tests;
The first test should be the speed you intend for the finished product.
The second test should be for analysis of the action. Shoot each of your drawings for eight frames.

OwenWelsh
06-01-2009, 11:48 AM
Hey All,

I thought I would post my progress here as well. I was posting in the gallery before.

Any idea on how I can improve this? I think it needs more squash and stretch...
Don -- I'll post an analysis of action tonight with 8 frame exposure and make the extreme numbers bigger.

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/K74Zp8U-Bjc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K74Zp8U-Bjc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Mithmeoi
06-01-2009, 12:59 PM
<object width="340" height="285"><param name="movie" value="http://www.youtube.com/v/58SASdco6KI&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/58SASdco6KI&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object>
Here is my first attempt at a walk cycle on the Fox. Obviously it's very rough. I have never had any training in animation (I've read a ton of stuff but, never had any mentoring) so, I am open (anxious) for any and all criticism. If you have any advice, I hope you will share it. Thanks!

For some reason the arms don't seem to be connected with the rest of the movement. I think they are moving too fast while the legs are much slower. I'd suggest slowing down the arms a bit to match the leg speed a little better.
Maybe add in a bit of a head bob, right now he looks like he has a bit of a stiff neck.
I like the overlap in the hat and in his feet and arms. Tail looks pretty nice too. I'd suggest trying to get a little bit of rotate into his hips.
Overall it's really pretty nice, just some nitpicky things. :P

dchilders89
06-01-2009, 03:24 PM
NOTES:
Dave, nice animation but I'd like to analyze it more.

Here's what I need in the future. Two pencil tests;
The first test should be the speed you intend for the finished product.
The second test should be for analysis of the action. Shoot each of your drawings for eight frames.


Thanks Don! Okay here it is again at full speed:

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4929100">fox run final!</a> from <a href="http://vimeo.com/user571222">David Childers</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

And on 8s:


<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4952207&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4952207&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4952207">fox for analysis</a> from <a href="http://vimeo.com/user571222">David Childers</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

wolfsymphony
06-01-2009, 05:56 PM
To me it looks like you are focusing more on the details than the movement. I know you are new to this though. I would suggest starting out with some rough rough sketches of the movement, refine and tweak those then slowly start adding in your details like you have now.
Here's kind of how I started it, granted mine has plenty of errors of it's own BUT it makes it easier to go through and fix the motion errors when you start out simple and then build on it to the detail.

Watch her right hind leg, when it lifts off the ground it does not come up high enough. I think I would stretch the legs a little bit more as well and add a bounce in there. This is where, in mine you see lines on top and bottom, I did that so I could see where her head was in relation to each frame. So I could get a bob in there when she pops up on her legs from being right under her to the part where her legs stretch out farthest.

I hope this is helpful. Keep up the nice work and keep practicing! You're getting there. ^_^
Thank you so much for the suggestions! I agree with what you said about focusing too much on the detail rather than movement, so I'll get to work right now on starting from scratch using just basic shapes then moving into the detail once I've got the movement of the Rabbit done well enough.. Thank you again! I'll keep trying my best!

wolfsymphony
06-01-2009, 05:57 PM
I too, will post mine here. It's slightly confusing though, I'm not sure where I'm actually meant to be posting these.. in this thread or the Walks & Runs thread in the Gallery subforum?

First try..
http://www.youtube.com/watch?v=lb9bP2oepTU

Second try..
http://www.youtube.com/watch?v=0zydEoJyUJo
I thought I would try adding in more frames to make the actions look smoother and I tried to make it look like she was bobbing up and down a little while pushing off the ground. But it didn't turn out the way I hoped. Mithmeoi in the other thread pointed out that I was focusing too much on the detail rather than movements and I agree.. so at the moment I'm working on starting from scratch just with basic shapes first then moving in to the detail once I've got the movement and actions of the Rabbit done properly. However, any further critiques/suggestions would be helpful too:) I really want to do the best I can before the deadline for these (which is tomorrow isn't it.. ahh pressure!)

GdeSouza
06-01-2009, 07:03 PM
WHew. Well here is mine. I am pleased (considering I was the other guy who couldn't use his scanner with flipbook) but not that pleased. I was so into making his feet even that I should have not made his body so even into and out of the high points. HIs attitude is predatorial; trying to be cool (thus the double bounce, following keeping a bead on his prey...so he's not hiding the sneakiness that well...without being a typical sneak. P.S.: I number my drawings to the frames (well the initial frames of the cycle). I found it makes adding and removing drawings easier.
I used VanArts' (where I work this week; this is my last week) camera and flipbook, copied and brought homw the native file and exported and edited together the cycle in premiere.
Thank you for the opportunity.
http://www.youtube.com/watch?v=4QC0EKmp3cU

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Mithmeoi
06-01-2009, 07:27 PM
I like that double bounce you have in there, very nice. Gives it a nice personality to the walk cycle. I like the overlap you have going there too. Especially like how that tail flows.

WillW
06-01-2009, 07:34 PM
Nice job, GdeSouza c: the head doesnt seem to move much, perhaps it would look more entertaining if it moved from side to side or even up or down. other then that I think its a good cycle!

GdeSouza
06-01-2009, 07:45 PM
Nice job, GdeSouza c: the head doesnt seem to move much, perhaps it would look more entertaining if it moved from side to side or even up or down. other then that I think its a good cycle!
Thank you, yes. Side to side.

GdeSouza
06-01-2009, 07:55 PM
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Here is my first attempt at a walk cycle on the Fox. Obviously it's very rough. I have never had any training in animation (I've read a ton of stuff but, never had any mentoring) so, I am open (anxious) for any and all criticism. If you have any advice, I hope you will share it. Thanks!
Pretty darn good.
He looks determined; has purpose to get somewhere but that's for you determine. I wished I thought of this to say at the beginning on this forum but as well what a character is thinking it always helps to know where they are coming from; where are they going; what just happened; what's going to happen. That will greatly effect how we approach a walk.

jtq3
06-01-2009, 08:42 PM
Pretty darn good.
He looks determined; has purpose to get somewhere but that's for you determine. I wished I thought of this to say at the beginning on this forum but as well what a character is thinking it always helps to know where they are coming from; where are they going; what just happened; what's going to happen. That will greatly effect how we approach a walk.

Thank you.

I totally agree. The acting, or what motivates the character will certainly impact the walk. I actually wanted to try a sneak but, thought i should learn to walk first. :)

TimothyB
06-01-2009, 08:57 PM
Thank you, Dnethery, for your encouraging and informative post!

When I bought the HP a few months ago I didn't even know about the Cintiq. I wonder what the price comparison is. I paid right around $1,700 for the 64-bit HP running Windows Vista.

The touchscreen technology is really interesting... it allows for touching the screen with ANYTHING -- no stylus with electronic connection of any kind is needed. There are sensors all around the frame which actually detect an object about to touch the screen a tiny bit before you actually contact the glass... so yes, you could draw with your finger. It won't make the line as thick as your finger, though... it will find a center of your touch and use that to make the line... so I like the precision of using something like the fine paint brush. It won't scratch the glass, either.

When I worked at the studios I always angled my animation desk as steeply as possible to avoid hunching forward over my lightboard, so the way the HP is stood up almost vertical works for me. I've learned not to need to rotate the image in order to draw... I think pointing straight at the screen makes that easier, actually... and moving the brush over the glass is so incredibly free of resistance that I can go any direction with almost equal ease.

Instead of flipping paper with my left hand while drawing with my right, I use the mouse with my left hand to click through the drawings on the Flipbook Ex-sheet while drawing with my right. I found out that you can't draw while flipping through your drawings with the playback controls underneath because the program has to have the drawing selected on your ex-sheet in order for you to draw on it. I got a bit annoyed until I realized this, LOL.

Here's the link to a Playlist about the HP TouchSmart that I compiled on youtube before I bought the computer:

http://www.youtube.com/view_play_list?p=410CBDBB40E9CD24&search_query=HP+TOUCHSMART+PC+IQ800

Thanks everyone for all your friendship, feedback and encouragement <3
.

I got a HP touch screen tablet laptop recently. 12.1 inch screen, got it for a nice deal of $800 ($650 if I didn't upgrade parts). 120gig drive, 4gigs of ram, 64bit vista, faster dual core cpu, finger print scanner, dvd-r.

The screen may be different than the desktop touch PC. This has two layers for the screen. The first is a touch layer for using your finger, requires pressure. Though, it has a 2nd penabled Wacom layer with included pen. It can sense the pen hovering over the screen like a normal tablet, and instantly disables the touch portion so you can rest your hand on it. The pen tip and eraser end has 128 levels of pressure. Far cry from a Wacom Cintiq with 1024 levels of pressure, or higher these days.

From tablet to tablet, accuracy can vary. Meaning the point on the screen could be slightly offset from the pen tip in certain areas. Calibration in Vista is too basic to fix this, but helps. Response is decent, only falls behind slightly, but captures all the detail. Good for sketch, but zoom in for small details to compensate for accuracy.

You can see pictures of the tablet here in my desk post:
http://www.donbluthanimation.com/forum/showthread.php?t=70&page=13

Since I bought it, HP dropped the tx2500z model and variations for the new tx2z multi-touch model. It has a newer touch screen, one layer, works like how the iPhone does, so just a light touch from a finger works, no pressure. It has a pen, with pressure levles, no eraser, and since it's not wacom, it doesn't support pressure in all programs, like Photoshop. It has a clearer screen thanks to a single layer. The models of the touch tx2z in stores have a normal lcd screen, while order from HP will get you a LED LCD.

Here's a random video I found on youtube of a tx2500z being demoed:
http://www.youtube.com/watch?v=bUSbwKAuKWc

Still, a Cintiq is a lot better I hear. The more pressure levels really for painting. Accuracy I bet takes first priority compared to a tablet pc. Probably has tilt support for the pen. Basically Wacoms best tablet built into a screen. Just really pricy, which is why I tried the HP tablet with penabled Wacom pen since I needed a new laptop anyway.

Regan
06-01-2009, 10:59 PM
I did one! :cool: I'm gonna try to make it fill the frame more...but that's for tomorrow.

http://s584.photobucket.com/albums/ss282/RottenRegan/?action=view&current=Rabbit2.flv

OwenWelsh
06-02-2009, 12:31 AM
Feedback?

(On 1s)
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(On 8s)
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Notes:
1. I think I can delay the head a little more... especially when she comes down off her high.
2. Ears look a little stiff.
3. Tail looks a little stiff, should look softer. (squash and stretch)
4. Arm passing position in front looks a little odd...

TimothyB
06-02-2009, 01:04 AM
I did one! :cool: I'm gonna try to make it fill the frame more...but that's for tomorrow.

http://s584.photobucket.com/albums/ss282/RottenRegan/?action=view&current=Rabbit2.flv

There's a bit of a jerking motion when the right leg sticks out forward so much. Looking good so far, has a nice weight to it. The head might pop a little big in a couple frames.

wolfsymphony
06-02-2009, 01:08 AM
Gee.. you guys make it look so easy...:( I've been trying to re-do mine ALL day and still no luck. I don't know how you guys do it! But I'm not one to give up easily.. no matter how discouraged I feel.. I'll probably be up all night trying over and over. No sleep for me tonight! I'm extremely determined to have a decent walk/run cycle done by tomorrow's deadline. :laughing:.. Is Don selecting only the few people with the best pencil test's to do the Cyber Garage Project or how does it work?

TimothyB
06-02-2009, 01:11 AM
I did my in-betweens. Then I tired to do the ears, but I messed up the motion and blocked them out for now. I think the head might be bopping to much. And when right arm goes up really high when forward,it doesn't have enough easing out.

It wasn't easy that's for sure. And I'm so glad I watched Don's in-between video to see how it's normal to use markers to help guide where the drawing should be. This march was simple in terms of complexity. As there were only 6 extremes, with some just the opposite as another. Doing the in-betweens got more difficult when it comes to matching perfectly between the two frames.

But I'm pleased for my first hand drawn animation. I may try it all over with simpler shapes and focus on the motion again.

I also added a marching song to help make the exaggerated walk seem more natural to a beat.

<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_bLnbhQgkUo&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_bLnbhQgkUo&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

wolfsymphony
06-02-2009, 05:14 AM
Alrighty! Here's the one I started from scratch today where I'm trying to focus more on the movement rather than detail of the character for now and I'm kind of happy with it, I even gave her a little bounce in her run! Now to add the details and see how it turns out. Fingers crossed!:laughing:

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wolfsymphony
06-02-2009, 09:16 AM
Well here it is.. the best I could do today from having to start from scratch again..

I started off with just circles and the basic shapes.. allowing me to focus primarily on the movement of the Rabbit..
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..Then going on to fill in the details of the Rabbit and adding some extra frames to give it's jump more bounce the second time. I'm quite happy with this result.. still not perfect, but it's the best I could do, I gave it my best shot! I think it's definately an improvement from my first trial, anyway(a few posts up)
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0vPYu3X52B4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0vPYu3X52B4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

And lastly, for analysis..
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Mithmeoi
06-02-2009, 01:49 PM
I cleaned it up a lot and tried to fix some of the little errors that were bugging me. I'm sure there's plenty more but I could sure use a redline. I keep seeing something in the ears, head and hat that bother me, but I'm not sure how to fix it atm. I think I've stared at it for too long.
<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/SNV1DZgMZE0&hl=en&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SNV1DZgMZE0&hl=en&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>

For slowing down purposes:
http://www.mithmeoi.net/hare_clean.mov

Regan
06-02-2009, 06:58 PM
Here's my walk cycle. It needs more inbetweening yet.

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Nanook123
06-02-2009, 07:46 PM
http://smg.photobucket.com/albums/v76/nanook123/?action=view&current=sashawalk.flv

This is my first attempt at animating anything. I know the ears do some buggy things, but overall i'm pretty pleased with myself for simply throwing myself in there. I used the Fievel march cycle as a reference, but once I got going it seemed to go a little better than I thought. I can't help but feel a little daunted by the task, but I hope that you grasp how excited I am that I was able to do anything at all.

Whew.

Nanook123
06-02-2009, 07:48 PM
http://smg.photobucket.com/albums/v76/nanook123/?action=view&current=sashawalk.flv

This is my first attempt at animating anything. I know the ears do some buggy things, but overall i'm pretty pleased with myself for simply throwing myself in there. I used the Fievel march cycle as a reference, but once I got going it seemed to go a little better than I thought. I can't help but feel a little daunted by the task, but I hope that you grasp how excited I am that I was able to do anything at all.

Whew.

Rio
06-02-2009, 10:09 PM
Hi Don and everyone here on Don's club. My name is Wes Riojas, but everyone calls me Rio. Feel free to call me Rio. I'm really excited to be a part of this project. Sorry to submit my test on the last day, but I really only learned of the project just days ago. Thank you Don and everyone putting in so much hard work to give us this opportunity. Everyone's work is looking great!

<object width="576" height="432" ><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.facebook.com/v/1159349188340" /><embed src="http://www.facebook.com/v/1159349188340" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="432"></embed></object>

Alexandra Poston
06-02-2009, 10:17 PM
Hey guys, I have a question, and it may seem really blond. Uhm, a few questions actually. I'm trying to put my walk cycle up, but I'm having issues with Digicel. They're letting us use it for the project, right? How are we supposed to unlock the downloaded version? They compiled a list, but... I don't know. Issues. Did someone else figure this out? Did I miss something?

Also, is it due at midnight tonight, or tomorrow?

I have a walk cycle for the owl ._. can't figure out how to post it up yet...

Rio
06-02-2009, 10:19 PM
<object width="576" height="432" ><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.facebook.com/v/1159349508348" /><embed src="http://www.facebook.com/v/1159349508348" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="432"></embed></object>

TimothyB
06-02-2009, 10:30 PM
Hey guys, I have a question, and it may seem really blond. Uhm, a few questions actually. I'm trying to put my walk cycle up, but I'm having issues with Digicel. They're letting us use it for the project, right? How are we supposed to unlock the downloaded version? They compiled a list, but... I don't know. Issues. Did someone else figure this out? Did I miss something?

Also, is it due at midnight tonight, or tomorrow?

I have a walk cycle for the owl ._. can't figure out how to post it up yet...

Didn't the introduction video by Don Bluth say to use the three characters other than the Owl, I suppose because the owl might not have a walking part. Unless there was written instructions somewhere that said differently. Intro video: http://www.donbluthanimation.com/forum/showpost.php?p=3837&postcount=116

On Digicel, there's a post somewhere with instructions on to e-mail with your name, that it's for this project, and your ID code generated on your computer from the software. They'll double check your name is on the sign-up sheet for digicel, and they'll send you a code. But it can take a so. With there was some more organization, like not even a deadline on the submission thread for this.

Instructions: http://www.donbluthanimation.com/forum/showpost.php?p=4136&postcount=23

Be sure to sign up here first: http://www.donbluthanimation.com/forum/showthread.php?t=236

If you post the scans, I can see if I can create a video for your, hopefully you have something like the peg holes or cross hairs for me to match up against. Which is something Don Bluth said to do, put cross hairs so he can later print it out and match it up. You'll probably wan to post the images along with the video so Don can examine each frame, or print them out as he said.

The video says it will end on the 3rd, starts on a Wednesday, ends on a Wednesday. So I suspect you have until midnight tomorrow. You can post something early and update it later before the deadline.

TimothyB
06-02-2009, 10:51 PM
I went back and redid the ears again. I was kind of hard trying to figure out the movement when you got the head tilting up and down at the same time it's dropping up and down. For some reason I thought the deadline was later, otherwise I would have used this weekend to work on it more.


-f8de7co_pY

Slow version:

XNnzfKOw180

Gabriel-Carson
06-02-2009, 11:25 PM
hi everyone,


here is my second try at the sasha run. i can spot issues with it... but it's 2:30 AM so it looks like i am out of time. let me know what you think. is it better than the first? it's on 4's



<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3d5chlKI1xc&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3d5chlKI1xc&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


http://www.youtube.com/watch?v=3d5chlKI1xc


thanks! i am inspired by all of the great walk-run cycles!

lavallelee
06-03-2009, 06:58 AM
So far i tried Fievel, Sasha, the Momma and now the Fox. Out of the 4 attempts, i think this is my best. Still i could of did more with the arms.

Using basic shapes and forms, not much detail. :D (for some reason the youtube videos went too bright and white, so i suggest downloading the quicktime .mov's to actually see it)

Also here are the quicktimes, bigger files.
http://www.flashcartoons.org/bluthlearning/lavallefoxrunattempt1.mov
http://www.flashcartoons.org/bluthlearning/lavallefoxrunattempt1on4s.mov

Fox run on 1's
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Fox run on 4's
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1lwhaKyKuZs&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1lwhaKyKuZs&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Harsh critiques welcomed :)

Snapai
06-03-2009, 08:51 AM
Here's my attempt on getting Sasha marching to see her grandmama-

Final march for Sasha
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4982236&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4982236&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4982236">Sasha March - Final</a> from <a href="http://vimeo.com/snapai">Adrian Winchell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

And again on 8s:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4982378&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4982378&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4982378">Sasha March - on 8s</a> from <a href="http://vimeo.com/snapai">Adrian Winchell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
Sasha March - on 8s (http://vimeo.com/4982378) from Adrian Winchell (http://vimeo.com/snapai) on Vimeo (http://vimeo.com).

Quicktime download link is available in the lower right hand side of the vimeo page for each vid. :)

I added the cart in there, because it seemed to be an integral part of her march. Tried to make her feet come down a bit faster too.
Hope y'all like! :D

Eilian
06-03-2009, 09:11 AM
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/6cVT4wY6TWE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6cVT4wY6TWE&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Heres the next test all inbetweened, what do you all think? Obviously still needs the detail, but the motion must be right first!

Don Bluth
06-03-2009, 10:55 AM
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/6cVT4wY6TWE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6cVT4wY6TWE&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Heres the next test all inbetweened, what do you all think? Obviously still needs the detail, but the motion must be right first!

This is a beautiful march. Your action is smooth and crisp. The character has good weight. Thanks for shooting the cycle several times.

Congratulations... Good test.

Don Bluth
06-03-2009, 11:00 AM
Here's my attempt on getting Sasha marching to see her grandmama-

Final march for Sasha

Quicktime download link is available in the lower right hand side of the vimeo page for each vid. :)

I added the cart in there, because it seemed to be an integral part of her march. Tried to make her feet come down a bit faster too.
Hope y'all like! :D

It's a beautiful test. Thanks for the analytical pencil test; that makes it easy to critique.
NOTES: Your character is a little off model. Sash's legs are shorter and her feet bigger. Be sure to also maintain volume on the head size.
Your overlap actions are terrific.

Don Bluth
06-03-2009, 11:08 AM
So far i tried Fievel, Sasha, the Momma and now the Fox. Out of the 4 attempts, i think this is my best. Still i could of did more with the arms.

Using basic shapes and forms, not much detail. :D (for some reason the youtube videos went too bright and white, so i suggest downloading the quicktime .mov's to actually see it)



Harsh critiques welcomed :)

NOTEs:
Good test. Foot action is excellent. I also love the reverse curve on the spine. Put more overlap in the tilt of the head. When the fox is going up the tilt on the head should be going down. Otherwise, great progress.

Don Bluth
06-03-2009, 11:13 AM
I went back and redid the ears again. I was kind of hard trying to figure out the movement when you got the head tilting up and down at the same time it's dropping up and down. For some reason I thought the deadline was later, otherwise I would have used this weekend to work on it more.

Timothy...
Great progress. Your addition of music tells me you have a good understanding of action moving to the beat. So far, this march comes closest to the march I have seen in my head on Sasha. I'm impressed.

Don Bluth
06-03-2009, 11:31 AM
<object width="576" height="432" ><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.facebook.com/v/1159349508348" /><embed src="http://www.facebook.com/v/1159349508348" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="432"></embed></object>

Wes,
You should try to work rougher for your first pencil test. You have spent unnecessary time drawing details of a character before the action is worked out.
Thanks for shooting the analysis pencil test. Shoot your cycle several times so we can study it. It would be helpful for you to study the principals of the bouncing ball; please see this link (http://www.donbluthanimation.com/Animation/_Bouncing_Ball.html). The action looks mechanical or stiff. For the CGP, you should be drawing on paper.

Thanks
Don

Don Bluth
06-03-2009, 11:36 AM
http://smg.photobucket.com/albums/v76/nanook123/?action=view&current=sashawalk.flv

This is my first attempt at animating anything. I know the ears do some buggy things, but overall i'm pretty pleased with myself for simply throwing myself in there. I used the Fievel march cycle as a reference, but once I got going it seemed to go a little better than I thought. I can't help but feel a little daunted by the task, but I hope that you grasp how excited I am that I was able to do anything at all.

Whew.

Very impressive for a first attempt. I can't find anything to critique.

Great Job.

Don Bluth
06-03-2009, 11:39 AM
Here's my walk cycle. It needs more inbetweening yet.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BIJham8tFP4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BIJham8tFP4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Good rough test. The rabbits head, even in rough, should not be wiggling. Control the shapes around the eyes, cheeks, nose and the skull. This test tells me you have good instincts for animation.

Thanks

Don Bluth
06-03-2009, 11:45 AM
Well here it is.. the best I could do today from having to start from scratch again..

I started off with just circles and the basic shapes.. allowing me to focus primarily on the movement of the Rabbit..


The action on the feet is not right. When the rabbit brings her leg forward it should squash before it extends to contact the ground. That would give you a good squash and stretch which is the Bouncing Ball Principal. (http://www.donbluthanimation.com/Animation/_Bouncing_Ball.html)
Even in rough stage, your anatomy on the rabbit should feel more solid. Right now, it wiggles.

Don Bluth
06-03-2009, 11:50 AM
I cleaned it up a lot and tried to fix some of the little errors that were bugging me. I'm sure there's plenty more but I could sure use a redline. I keep seeing something in the ears, head and hat that bother me, but I'm not sure how to fix it atm. I think I've stared at it for too long.
<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/SNV1DZgMZE0&hl=en&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SNV1DZgMZE0&hl=en&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>

For slowing down purposes:
http://www.mithmeoi.net/hare_clean.mov

For the CGP, we're drawing on paper and not a tablet. I think you're working too clean for a first rough pencil test. You should be able to define the rabbits running action before you decorate it with details.
Your foot action is not correct. There is no push off pose that stretches the rabbits leg. The overlap timing is off. Ears go up when body goes down and vice versa. Study the squash and stretch principals found in the Bouncing Ball. (http://www.donbluthanimation.com/Animation/_Bouncing_Ball.html)
Shoot your analysis pencil test (cycle) longer at eight frames per drawing.

Nanook123
06-03-2009, 11:51 AM
Very impressive for a first attempt. I can't find anything to critique.

Great Job.

I apologize for not posting the analysis material. Do you want the slow shot on 4s or 8s? I see both in here. It was so late last night when I got a chance to get this scanned in, I do apologize.

Don Bluth
06-03-2009, 11:57 AM
Feedback?

(On 1s)
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/u34fi-Q2SmQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/u34fi-Q2SmQ&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

(On 8s)
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/sq_mvAyigVc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sq_mvAyigVc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Notes:
1. I think I can delay the head a little more... especially when she comes down off her high.
2. Ears look a little stiff.
3. Tail looks a little stiff, should look softer. (squash and stretch)
4. Arm passing position in front looks a little odd...

Owen,
Your test is very good; don't change anything. I really like the attitude or expression you've given the rabbit. Aside from the mechanics of animation, your character projects a feeling. You're in on this one!

Don Bluth
06-03-2009, 11:58 AM
I apologize for not posting the analysis material. Do you want the slow shot on 4s or 8s? I see both in here. It was so late last night when I got a chance to get this scanned in, I do apologize.

Shoot the analysis test on 8's.

Don Bluth
06-03-2009, 12:04 PM
[QUOTE=dchilders89;4660]Thanks Don! Okay here it is again at full speed:

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4929100&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
And on 8s:


<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4952207&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4952207&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>

On drawing 1, the bent knee position on the right leg is correct (the one you erased). This test shows the fox leading with his toes on both legs. The knee should lead the action and the foot drag after it. When the foot goes to the ground, the heel lead the action. You have great potential as an animator. Analyze your action more accurately.

Dave
06-03-2009, 12:21 PM
Hey guys, I have a question, and it may seem really blond. Uhm, a few questions actually. I'm trying to put my walk cycle up, but I'm having issues with Digicel. They're letting us use it for the project, right? How are we supposed to unlock the downloaded version? They compiled a list, but... I don't know. Issues. Did someone else figure this out? Did I miss something?

Also, is it due at midnight tonight, or tomorrow?

I have a walk cycle for the owl ._. can't figure out how to post it up yet...

Alexandra
This project will last for 4 months. There is no deadline for the pencil test. When the animator submits his/her pencil test with one of the three characters described in the CGP homepage (http://www.donbluthanimation.com/_Don_Bluth_Animation_Cyber_Garage_Project.html), he/she will then be qualified to be assigned a scene from the Animatic.
All the information about the Digicel Flipbook software is posted throughout the site. Look at all post from user Digicel for more details. In the meantime, I will try funnel all the relevant information into a single thread for easy access.

Thanks

Dave

dchilders89
06-03-2009, 01:19 PM
On drawing 1, the bent knee position on the right leg is correct (the one you erased). This test shows the fox leading with his toes on both legs. The knee should lead the action and the foot drag after it. When the foot goes to the ground, the heel lead the action. You have great potential as an animator. Analyze your action more accurately.

Okay I fixed up the legs so here it is at full speed

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4986931&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4986931&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4986953&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4986953&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ad ef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>

I hope I got it this time.;)

Rio
06-03-2009, 01:55 PM
Hi Don, I appreciate the critique. I watched the short bouncing ball tutorial and I'm pretty sure what i need to do. I'm going to favor the in air pose when going up and down and I'm going to delay the timing of the chest and head as the body descends into the contact and squash position. Also, i'm going to add more drag to the head. Am I thinking correctly? This is the last day for the pencil test. Would you like me to make revisions or do you have other plans for us?

Sorry the test was clean. Since I signed up recently, I hadn't found the pencil test post until I was ready to upload my test. I didn't realize until then that you were critiquing the shots. Otherwise, I would have sent my rough test in way earlier. My fault. Thanks again Don!

Below is my shot analysis Looped several times (the original shot)

<object width="576" height="432" ><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.facebook.com/v/1159658756079" /><embed src="http://www.facebook.com/v/1159658756079" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="432"></embed></object>

johncbeggs
06-03-2009, 02:02 PM
I fixed Up the march a little more so that it looks more natural :D

Double click it to watch in High Quality!
stA777boCf8&feature=channel_page

still alot more work to be done tho :D , hopefully you can see some improvement

- I noticed the arm shrinks I have to fix that up :)

....I just graduated last night and forgot to fix up the march cycle.

TimothyB
06-03-2009, 02:33 PM
EDIT: Whoop's, looked like the other submission thread got merged with this one as I posted this, so I may have this exact same post a few pages back.

Update with ears moving and small minor changes. Not sure I have the overlap working just right yet on the ears. Sometimes they seem to be moving on their own rather than in response to the body. I suppose the end of the ears should lag behind as the head goes down, causing them to bed up. And when the head goes up, the ears bend down from the end of the ears lagging behind again. But the head tilt combined with this, and only 6 frames between each step, it was hard to capture right.

-f8de7co_pY


Slower version with no audio:

XNnzfKOw180

TimothyB
06-03-2009, 02:39 PM
Timothy...
Great progress. Your addition of music tells me you have a good understanding of action moving to the beat. So far, this march comes closest to the march I have seen in my head on Sasha. I'm impressed.

Thank you. I was more or less waiting to hear what's wrong with it, but I'll take this too :-) Thank you. I'll continue to work hard.

I'm not sure I got the ears right, with how it responds to the up down motion and the head tilt. I'm sure it could have been better.

brandon
06-03-2009, 03:19 PM
Please view with HD button selected or animation will appear choppy.

Normal:
cMpvIZ9O5Gk

Slow:
faNXP-q-pY8

Mithmeoi
06-03-2009, 03:58 PM
For the CGP, we're drawing on paper and not a tablet. I think you're working too clean for a first rough pencil test. You should be able to define the rabbits running action before you decorate it with details.
Your foot action is not correct. There is no push off pose that stretches the rabbits leg. The overlap timing is off. Ears go up when body goes down and vice versa. Study the squash and stretch principals found in the Bouncing Ball. (http://www.donbluthanimation.com/Animation/_Bouncing_Ball.html)
Shoot your analysis pencil test (cycle) longer at eight frames per drawing.

I am sorry. :( I was working with flash since I still need to acquire a peg bar, I would definitely switch over for the project if I'm able to be a part of it. I will work on the squash and stretch and ear issue, I was kind of lost on that since I've never done anything like this before, thank you for the crit sir. :)

jeremyhopkins
06-03-2009, 08:23 PM
It's really great how everyone opened up and shared their work in progress animation, gave feedback and helped to make everyone's animation better. This is very impressive and thanks everyone for showing your work! Good luck on the short!

johncbeggs
06-03-2009, 09:47 PM
I am sorry. :( I was working with flash since I still need to acquire a peg bar, I would definitely switch over for the project if I'm able to be a part of it. I will work on the squash and stretch and ear issue, I was kind of lost on that since I've never done anything like this before, thank you for the crit sir. :)

Just make one its easy and cheap and actually works check out my animation the papers dont budge abit. :D

wolfsymphony
06-03-2009, 09:55 PM
Just make one its easy and cheap and actually works check out my animation the papers dont budge abit. :D
I saw some pictures of the one that you made and was just wondering if you had a tutorial up on how to build one yourself? I'm wanting to do just that but I have no idea how or where to start.. do you think it's possible to build one with the rotating centre? Sorry for going slightly off-topic here.

Alexandra Poston
06-03-2009, 11:04 PM
On 1's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4994467&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4994467&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4994467">fox walk on 1s</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

on 8's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4994522&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4994522&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4994522">Untitled</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

On 2's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4994378&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4994378&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4994378">Fox Walk for Don Bluths' Cyber Garage Projects</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

johncbeggs
06-04-2009, 12:25 AM
I saw some pictures of the one that you made and was just wondering if you had a tutorial up on how to build one yourself? I'm wanting to do just that but I have no idea how or where to start.. do you think it's possible to build one with the rotating centre? Sorry for going slightly off-topic here.

Default
I bought this at the dollar store:

ruler with holes
http://www.schoolpak.com/prodimages/08-113-50.jpg

these pencils fit perfectly in the holes of the ruler, they are made of tough plastic when you cut the ends off! I bought the non glitery ones
http://www.funservicesinc.com/catalog/images/Glitter_Bendable_Pencils.jpgg

then just buy some wood and plastic super glue.


the pencil pegs might sound funny but really even the led is just hard plastic! they are not the same size as a normal pencil and fit the holes perfectly

all this is at ur local dollar store- hopefully :D

jeremyhopkins
06-04-2009, 04:41 AM
Fox walk on 2's
(http://www.vimeo.com/4997573)
Fox Walk on 8's (http://www.vimeo.com/4998292)

Still have to finish putting this guy on 1's. There's some serious strobing on the hands & arms as well as some pops and clicks in the nose & tail. Actually I should probably adjust the whole tail movement and tone it down. The feather isn't too bad as an example but the tail still needs work. Spacing on the tie would be good to look at. Wouldn't hurt to adjust the timing on the hands and lead into the forward arc more and spend less time on the broken elbow. I'm shooting in the dark in terms of rhythm and acting of this guy and I would like to do a lead into another action here too so he's acting to something rather than just doing the walk. Spending a little extra time clarifying the hip movement and making sure the features are solid is probably a good idea too. . Any more suggestions, let me know. Thanks!

lavallelee
06-04-2009, 06:12 AM
Fox walk on 2's
(http://www.vimeo.com/4997573)
Fox Walk on 8's (http://www.vimeo.com/4998292)



wow jeremy!!!! love the overlapping actions

very nice walk :D

Don Bluth
06-04-2009, 05:17 PM
On 1's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4994467&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4994467&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4994467">fox walk on 1s</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

on 8's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4994522&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4994522&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4994522">Untitled</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

On 2's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4994378&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4994378&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4994378">Fox Walk for Don Bluths' Cyber Garage Projects</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>


Alexandra,
We cannot critique your pencil tests in the Final Submission forum so we moved it to the gallery for critique.
The character needs to be on model; it appears that you have drawn the fox too tall and is hat is too big for his head. You've animated a very unique walk; it is more like a strut. A walk should be a series of falls and recoveries. The leading foot catches the body just as it starts to fall.
Submit two more tests bringing the character closer to model and cycle your walk at least 4 times so I can analyze it.

Thanks

jtq3
06-06-2009, 02:49 PM
[YOUTUBE]<object width="340" height="285"><param name="movie" value="http://www.youtube.com/v/91KB9nBsiOo&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/91KB9nBsiOo&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object>/YOUTUBE]
i'm going to add all the remaining detail tonight.

OwenWelsh
06-06-2009, 10:59 PM
[YOUTUBE]<object width="340" height="285"><param name="movie" value="http://www.youtube.com/v/91KB9nBsiOo&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/91KB9nBsiOo&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object>/YOUTUBE]
i'm going to add all the remaining detail tonight.

Wow -- This is looking great. Can't wait to see the details.

JasonCampbell
06-07-2009, 01:05 AM
I am in the middle of moving cross country and I got freaked out when I saw the final submission post pop up, I thought I was going to miss a deadline and all my supplies are boxed up right now, I got out my cintiq and did another pass on my wolf but it was rushed and the compression squished it a bit, ugh. Then I saw Don say there was no deadline which made me a bit relieved, I want to get my paper back out a do another go that I feel confident about.

Anyway, here are the tests I did on my cintiq rushing last night, if there is any feedback on them I'd love it.

Thanks,
J.

1's

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/VFzxQBZ6tFI&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VFzxQBZ6tFI&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

8's

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/7Qg70V6AQlA&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7Qg70V6AQlA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

jtq3
06-07-2009, 05:45 PM
[YOUTUBE]<object width="340" height="285"><param name="movie" value="http://www.youtube.com/v/_c_MjpwWuK4&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_c_MjpwWuK4&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object>/YOUTUBE]
Thank you Owen. I appreciate the feedback.

Trying to get the hang of Flipbook. I like the option of capturing the images via camera. Much quicker than scanning. But as you can see, it's pretty dark.
I'm not happy with how dramatically the feather and kerchief move up and down, or the sudden whip of the tail at the transition from 24 to 1.

[YOUTUBE]<object width="340" height="285"><param name="movie" value="http://www.youtube.com/v/YyNqZnLNpJE&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YyNqZnLNpJE&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object>/YOUTUBE]

dartzy
06-08-2009, 07:44 PM
Ok..I hope this works...having been plagued with tech problems..I've tried to export my first pass at momma rabbit running. In review of it myself for the first time I already see problems...but here she is...what ya think?

Kel

http://jarvisarts.com/Rabbt1.mov
http://jarvisarts.com/Rabbt1.mov

dartzy
06-08-2009, 07:46 PM
Timing is off cause of Quicktime.....sorry

TimothyB
06-08-2009, 08:00 PM
Timing is off cause of Quicktime.....sorry

Let me see if I can fix that for you, and the resolution is huge for video.

So it looks like just the extremes right, no in-betweens yet. So if this is animated on 2's, would you like each extreme frame show 4 times instead of two, that way it compensates for the missing in-betweens and plays at the right speed, all be it a bit rought until the other frames are finished.

Right now your 8 extremes are shown only 1 frame, repeated once, at 30 fps.

UPDATE:

These should upload fine to Youtube:

http://photos.toonguru.com/bluth/dartzy/dartzy_rabbit.mov

http://photos.toonguru.com/bluth/dartzy/dartzy_rabbit_slow.mov

dartzy
06-09-2009, 07:40 PM
Thanks Tim for the help..still trying to work out the bugs :)

You are right I did these as all extremes and I did do this new one on 2's. For some reason when I convert my image to either quicktime of MPEG, the loop gets cut out. But here is a revamped version of the walk with a few new added and adjusted poses. Hope this works...I haven't worked with YouYube..maybe thats a way for me to post that easier...will look into it.

Thanks again for the help!

K

http://jarvisarts.com/Rabbit.mov

Don Bluth
06-10-2009, 02:32 PM
Ok..I hope this works...having been plagued with tech problems..I've tried to export my first pass at momma rabbit running. In review of it myself for the first time I already see problems...but here she is...what ya think?

Kel

http://jarvisarts.com/Rabbt1.mov
http://jarvisarts.com/Rabbt1.mov

Okay, I think you should analyze your run cycle by thumb nailing it. Try to use the principle of the reverse curve in the rabbit's spine; the action will be more fluid and interesting. The movement of the arms is not quite in sync with the feet action. Where is the right arm in relation the left foot push off and where is the left arm in relation to the right foot push off? It is a pattern on both sides. What is the head tilt on the push off? Make your corrections and resubmit.

Don

dartzy
06-10-2009, 02:52 PM
Thanks Don for the input. Since this was my first attempt I thought it might be easier to work with the shapes and define the run cycle. I seem to remember something about the silhouette lessons when I was younger learning about animation as a child. I thought I'd try it here. I did do an updated version from the first that you saw. I did fix the arms and added the ears a bit. Again when I loop it on my computer it works,,,but for some reason the QT just wont keep the loop when I export. My thought with her head going down was a reaction to her body pushing off-going up. Here eyes would always be focused forward...I wanted to try for a determined run..like she's chasing the fox. Thats my thought on her momentum. Anyways..I'll keep working on it and take what you said in mind. Thanks again for the advise and the opportunity to do this.

Kelley

http://jarvisarts.com/rabbitTest2.mov

Alexandra Poston
06-10-2009, 04:12 PM
Alexandra,
We cannot critique your pencil tests in the Final Submission forum so we moved it to the gallery for critique.
The character needs to be on model; it appears that you have drawn the fox too tall and is hat is too big for his head. You've animated a very unique walk; it is more like a strut. A walk should be a series of falls and recoveries. The leading foot catches the body just as it starts to fall.
Submit two more tests bringing the character closer to model and cycle your walk at least 4 times so I can analyze it.

Thanks

Here's my new walk cycle. Tried to concentrate on 1.)getting closer to the model based on your critique and 2.) getting the feeling that he's falling and catching himself. Also added the numbers to each frame and circled the keyframes.

on 1's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5099968&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5099968&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/5099968">updated fox walk</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

on 8's:
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5100167&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5100167&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/5100167">updated fox walk on 8's</a> from <a href="http://vimeo.com/user1852662">Alexandra Poston</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

marji4x
07-23-2009, 08:10 AM
Hey guys! Just started working on a walk cycle for the fox, would love to hear some feedback. It feels a bit fast to me, and I think his right arm swings down too fast, but it's something I only notice on the 8's clip. Thoughts?

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BYCugqq3q84&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BYCugqq3q84&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

on 8's

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NM3MY2SCx-k&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NM3MY2SCx-k&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

GdeSouza
07-23-2009, 08:51 PM
Hey guys! Just started working on a walk cycle for the fox, would love to hear some feedback. It feels a bit fast to me, and I think his right arm swings down too fast, but it's something I only notice on the 8's clip. Thoughts?



Yes it is a bit fast. I think it's a good start. I think adding inbetweens is a start.
But even at this stage thinking about what the character is thinking will really enhance even a walk cycle. You don't have to get all deep and artsy just pretend your walk is a scene between two others. What happened before the walk? what will happen after the walk? Perhaps that will help you find the character's motivation and attitude.

westmunz
08-20-2009, 10:45 PM
http://www.donbluthanimation.com/videos.php?showvideo=107

On 8's for analysis:
http://www.donbluthanimation.com/videos.php?showvideo=108

Here is my pencil test of Momma Rabbit's Run cycle. Let me know how it's looking.
Thanks,
West

annelp18
08-23-2009, 02:13 PM
sweeeet! good job with the animations of sasha and fox walk and run cycle. All of these ideas of animating will surely a helping tools to animate.

westmunz
09-14-2009, 04:28 PM
Here is my revised momma rabbit run cycle:

http://donbluthanimation.com/videos.php?showvideo=154

here it is on 8's for analysis:

http://donbluthanimation.com/videos.php?showvideo=155


Let me know if this works better. Hopefully there's still time to get a scene.
Thanks a lot,
West

joedorsey
09-15-2009, 05:57 AM
The run cycle for Momma Rabbit looks great! I get the feeling she's angry and on a mission.

westmunz
09-16-2009, 03:42 PM
Thanks Dorsey!

dentitov
11-04-2009, 04:26 AM
http://img266.imageshack.us/img266/4342/sashajumps.swf